GNU bug report logs -
#28380
[PATCH] gnu: Add godot.
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bug#28380
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guix-patches
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(Thu, 07 Sep 2017 12:01:01 GMT)
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Peter Mikkelsen <petermikkelsen10 <at> gmail.com>
:
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(Thu, 07 Sep 2017 12:01:02 GMT)
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Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):
* gnu/packages/game-development.scm (godot): New variable.
---
gnu/packages/game-development.scm | 105 +++++++++++++++++++++++++++++++++++++-
1 file changed, 104 insertions(+), 1 deletion(-)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index c8869a494..e04c11d7d 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -10,6 +10,7 @@
;;; Copyright © 2016, 2017 Julian Graham <joolean <at> gmail.com>
;;; Copyright © 2017 Tobias Geerinckx-Rice <me <at> tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837 <at> gmail.com>
+;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10 <at> gmail.com>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -73,7 +74,8 @@
#:use-module (gnu packages xiph)
#:use-module (gnu packages lua)
#:use-module (gnu packages mp3)
- #:use-module (gnu packages xml))
+ #:use-module (gnu packages xml)
+ #:use-module (gnu packages tls))
(define-public bullet
(package
@@ -1019,3 +1021,104 @@ with its own editor, called OpenMW-CS which allows the user to edit or create
their own original games.")
(home-page "https://openmw.org")
(license license:gpl3)))
+
+(define-public godot
+ (package
+ (name "godot")
+ (version "2.1.4")
+ (source (origin
+ (method url-fetch)
+ (uri
+ (string-append "https://github.com/godotengine/godot/archive/"
+ version "-stable.tar.gz"))
+ (file-name (string-append name "-" version))
+ (sha256
+ (base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:tests? #f ; There are no tests
+ #:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (add-after 'unpack 'scons-use-env
+ (lambda _
+ ;; Scons does not use the environment variables by default,
+ ;; but this substitution makes it do so.
+ (substitute* "SConstruct"
+ (("env_base = Environment\\(tools=custom_tools\\)")
+ (string-append
+ "env_base = Environment(tools=custom_tools)\n"
+ "env_base = Environment(ENV=os.environ)")))
+ #t))
+ (replace 'build
+ (lambda _
+ (zero? (system*
+ "scons"
+ "platform=x11"
+ ;; Avoid using many of the bundled libs.
+ ;; Note: These options can be found in the SConstruct file.
+ "builtin_freetype=no"
+ "builtin_glew=no"
+ "builtin_libmpdec=no"
+ "builtin_libogg=no"
+ "builtin_libpng=no"
+ "builtin_libtheora=no"
+ "builtin_libvorbis=no"
+ "builtin_libwebp=no"
+ "builtin_openssl=no"
+ "builtin_opus=no"
+ "builtin_zlib=no"))))
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin")))
+ (with-directory-excursion "bin"
+ (if (file-exists? "godot.x11.tools.64")
+ (rename-file "godot.x11.tools.64" "godot")
+ (rename-file "godot.x11.tools.32" "godot"))
+ (install-file "godot" bin)))))
+ (add-after 'install 'install-godot-desktop
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (desktop (string-append out "/share/applications"))
+ (icon-dir (string-append out "/share/pixmaps")))
+ (mkdir-p desktop)
+ (mkdir-p icon-dir)
+ (rename-file "icon.png" "godot.png")
+ (install-file "godot.png" icon-dir)
+ (with-output-to-file
+ (string-append desktop "/godot.desktop")
+ (lambda _
+ (format #t
+ "[Desktop Entry]~@
+ Name=godot~@
+ Comment=The godot game engine~@
+ Exec=~a/bin/godot~@
+ TryExec=~@*~a/bin/godot~@
+ Icon=godot~@
+ Type=Application~%"
+ out)))
+ #t))))))
+ (native-inputs `(("pkg-config" ,pkg-config)
+ ("scons" ,scons)))
+ (inputs `(("alsa-lib" ,alsa-lib)
+ ("freetype" ,freetype)
+ ("glew" ,glew)
+ ("glu" ,glu)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("libwebp" ,libwebp)
+ ("libx11" ,libx11)
+ ("libxcursor" ,libxcursor)
+ ("libxinerama" ,libxinerama)
+ ("libxrandr" ,libxrandr)
+ ("mesa" ,mesa)
+ ("openssl" ,openssl)
+ ("opusfile" ,opusfile)
+ ("pulseaudio" ,pulseaudio)
+ ("python2" ,python-2)))
+ (home-page "https://godotengine.org/")
+ (synopsis "Advanced 2d and 3d game engine")
+ (description "Godot is an advanced, feature-packed, multi-platform
+2D and 3D open source game engine.")
+ (license license:expat)))
--
2.14.1
Merged 25908 28380.
Request was from
ludo <at> gnu.org (Ludovic Courtès)
to
control <at> debbugs.gnu.org
.
(Fri, 08 Sep 2017 15:45:02 GMT)
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bug#28380
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(Fri, 08 Sep 2017 15:46:01 GMT)
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Message #10 received at 28380 <at> debbugs.gnu.org (full text, mbox):
Hi Peter,
Could you check how this compares to Chris’ submission at
<https://bugs.gnu.org/25908>? Perhaps we simply need to merge things
from both.
Thanks in advance!
Ludo’.
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(Fri, 08 Sep 2017 16:14:02 GMT)
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Message #13 received at 28380 <at> debbugs.gnu.org (full text, mbox):
[Message part 1 (text/plain, inline)]
I got some inspiration from that one, and afaik bug 25908 was never
completed. I guess you can see my patch as a completed version, co-authored
by Chris :) It builds and installs, and i have unbundled as much as
possible right now.
Hope that helps!
Peter
Den 8. sep. 2017 17.45 skrev "Ludovic Courtès" <ludo <at> gnu.org>:
Hi Peter,
Could you check how this compares to Chris’ submission at
<https://bugs.gnu.org/25908>? Perhaps we simply need to merge things
from both.
Thanks in advance!
Ludo’.
[Message part 2 (text/html, inline)]
Information forwarded
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bug#28380
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(Thu, 14 Sep 2017 11:43:04 GMT)
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Message #16 received at 28380-done <at> debbugs.gnu.org (full text, mbox):
[Message part 1 (text/plain, inline)]
Hello,
Peter Mikkelsen <petermikkelsen10 <at> gmail.com> skribis:
> I got some inspiration from that one, and afaik bug 25908 was never
> completed. I guess you can see my patch as a completed version, co-authored
> by Chris :) It builds and installs, and i have unbundled as much as
> possible right now.
>
> Hope that helps!
It does!
I’m committing it with the cosmetic changes below.
Note that it “calls home” to retrieve templates from godotengine.org and
github.com. I suppose that’s expected but that wasn’t clear when I
clicked on the browsing thing.
Thanks!
Ludo’.
[Message part 2 (text/x-patch, inline)]
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index e04c11d7d..5633456d4 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1118,7 +1118,10 @@ their own original games.")
("pulseaudio" ,pulseaudio)
("python2" ,python-2)))
(home-page "https://godotengine.org/")
- (synopsis "Advanced 2d and 3d game engine")
- (description "Godot is an advanced, feature-packed, multi-platform
-2D and 3D open source game engine.")
+ (synopsis "Advanced 2D and 3D game engine")
+ (description
+ "Godot is an advanced multi-platform game engine written in C++. If
+features design tools such as a visual editor, can import 3D models and
+provide high-quality 3D rendering, it contains an animation editor, and can be
+scripted in a Python-like language.")
(license license:expat)))
bug archived.
Request was from
Debbugs Internal Request <help-debbugs <at> gnu.org>
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internal_control <at> debbugs.gnu.org
.
(Fri, 13 Oct 2017 11:24:04 GMT)
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This bug report was last modified 7 years and 307 days ago.
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