GNU bug report logs -
#49822
28.0.50; python-shell-send functions show no output
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Reported by: dalanicolai <at> gmail.com
Date: Mon, 2 Aug 2021 14:33:01 UTC
Severity: normal
Tags: patch
Found in version 28.0.50
Fixed in version 28.1
Done: Lars Ingebrigtsen <larsi <at> gnus.org>
Bug is archived. No further changes may be made.
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On Tue, 7 Sep 2021 at 20:48, Eli Zaretskii <eliz <at> gnu.org> wrote:
>> From: Augusto Stoffel <arstoffel <at> gmail.com>
>> Date: Tue, 07 Sep 2021 19:37:41 +0200
>> Cc: Andy Moreton <andrewjmoreton <at> gmail.com>, emacs-devel <at> gnu.org,
>> Andreas Schwab <schwab <at> linux-m68k.org>,
>> Stefan Monnier <monnier <at> iro.umontreal.ca>, 49822 <at> debbugs.gnu.org,
>> Michael Albinus <michael.albinus <at> gmx.de>, Lars Ingebrigtsen <larsi <at> gnus.org>
>>
>> Okay then. Since there seem to be no better alternatives, I have
>> attached a new patch reducing the limit to a hard-coded 1024 bytes. If
>> some day someone adds a variable specifying a more precise limit, then
>> we can change this.
>
> I thought the conclusion was that we do know the limits, but they are
> different on different OSes? If so, why not use the correct limit for
> each OS, instead of using the most strict limit? The underlying OS is
> available in system-type.
>
>> - (if (<= (string-bytes code) 4096)
>> + (if (<= (string-bytes code) 1024)
>
> In any case, IMO this should be a defconst with a suitable doc string,
> so that we'd have this stuff documented for posterity.
>
> Thanks.
Another open question (at least to me) is what happens when you put an
SSH connection in the game. Presumably it has some buffer limits as
well, and this seems even harder to determine exactly.
This bug report was last modified 3 years and 333 days ago.
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