GNU bug report logs -
#30699
26.0.91; buffer contents flicker on macOS frames when frames are resized
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Reported by: Aaron Jensen <aaronjensen <at> gmail.com>
Date: Sun, 4 Mar 2018 17:39:01 UTC
Severity: normal
Tags: fixed
Found in version 26.0.91
Fixed in version 27.1
Done: Alan Third <alan <at> idiocy.org>
Bug is archived. No further changes may be made.
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On Mon, Mar 05, 2018 at 08:00:07PM +0200, Eli Zaretskii wrote:
> > From: Aaron Jensen <aaronjensen <at> gmail.com>
> > Date: Mon, 5 Mar 2018 08:21:45 -0800
> > Cc: Alan Third <alan <at> idiocy.org>, 30699 <at> debbugs.gnu.org
> >
> > > AFAIK, no. Redrawing a garbaged frame involves clearing it and
> > > completely redrawing all of its windows, and that is what you perceive
> > > as flicker.
> >
> > Thanks, I was thinking about double buffering--painting both the clear
> > and the next paint on the same buffer before swapping it in, but I'm
> > sure that's much more simplistic than what is actually happening.
>
> We already have double-buffering on X, perhaps it can be implemented
> on macOS as well.
We could do something similar using NSDisableScreenUpdates and
NSEnableScreenUpdates:
https://developer.apple.com/documentation/appkit/1473676-nsdisablescreenupdates?language=objc
We should be able to wrap it round redisplay. Where would that be
done?
--
Alan Third
This bug report was last modified 7 years and 113 days ago.
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