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#25908
[PATCH, WIP] Add godot.
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Message #11 received at 25908 <at> debbugs.gnu.org (full text, mbox):
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ludo <at> gnu.org (Ludovic Courtès) writes:
> Hi Chris!
>
> Christopher Allan Webber <cwebber <at> dustycloud.org> skribis:
>
>> This is still WIP, and unfortunately it doesn't work. Here's the error
>> I got:
>>
>> from ./drivers/pulseaudio/audio_driver_pulseaudio.h:36,
>> from platform/x11/os_x11.h:46,
>> from platform/x11/godot_x11.cpp:30:
>> /gnu/store/iwgi9001dmmihrjg4rqhd6pa6788prjw-glibc-2.24/include/bits/local_lim.h:38:26: fatal error: linux/limits.h: No such file or directory
>> #include <linux/limits.h>
>
> This is because, by default, SCons unsets environment variables (!), in
> this case C_INCLUDE_PATH.
>
> However:
>
>> + ;; By design, SCons does not, by default, propagate
>> + ;; environment variables to subprocesses. See:
>> + ;; <http://comments.gmane.org/gmane.linux.distributions.nixos/4969>
>> + ;; Here, we modify the SConstruct file to arrange for
>> + ;; environment variables to be propagated.
>> + (substitute* "SConstruct"
>> + (("env = Environment\\(\\)")
>> + "env = Environment(ENV=os.environ)")
>
> this should definitely take care of that.
>
> Could it be that the regexp doesn’t match or something?
>
> HTH!
>
> Ludo’.
Ah, the crucial clue! I replaced the above regexp with the following:
(substitute* "SConstruct"
(("env_base = Environment\\(tools=custom_tools\\)")
"env_base = Environment(ENV=os.environ)"))
Though I don't know what the meaning of "tools=custom_tools" is, this
substitution let me complete the build phase without an issue.
Just two other things:
Throughout the build I saw "-Ithirdparty/glew" as a CFLAG. Is this
necessary for a successful build or can we use our own copy of glew?
Is there a check target for this build system? If not we can just leave
a #:tests? #f with a note in the arguments section.
Thanks for the help, Ludovic!
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This bug report was last modified 7 years and 308 days ago.
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