GNU bug report logs -
#76698
Activations interfere with each other modules
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Reported by: Tomas Volf <~@wolfsden.cz>
Date: Mon, 3 Mar 2025 01:03:02 UTC
Severity: normal
Merged with 77365
Done: Maxim Cournoyer <maxim.cournoyer <at> gmail.com>
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Hi,
[...]
>> Activation snippets all run in the same Guile process so far, mostly out
>> of a concern to be more efficient than running each one in a separate
>> process as you suggest.
>>
>> The downside is what Tomas found out: the load path is global to the
>> entire set of activation snippets.
>>
>> Now, maybe we could have the best of both worlds: instead of
>> ‘activation-script’ doing
>>
>> (for-each primitive-load '#$actions)
>>
>> it could do something like:
>>
>> (for-each (lambda (action)
>> (guard … ;like Hilton suggests
>> (save-module-excursion
>> (lambda ()
>> (set-current-module (resolve-module '(guile-user)))
>> (primitive-load action)))))
>> '#$actions)
>>
>> Thoughts?
Sounds like a nice improvement over what we currently have, though
without having measured the impact of using multiple processes perhaps
it is premature to optimize to use a single process (guile has
a notoriously fast startup time so it may not matter much).
Still, +1 on this improvement from me.
--
Thanks,
Maxim
This bug report was last modified 18 days ago.
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