Subject: bug#76609: 31.0.50; The 0.1s repeat timer is very CPU-intensive; it might be a bug?

From: Eli Zaretskii <[email-masked]>
Date: Thu, 27 Feb 2025 17:05:11 +0200

> From: Eval Exec <[email-masked]>
> Date: Thu, 27 Feb 2025 22:34:44 +0800
> Cc: [email-masked]
> 
> 45% CPU for a 0.1s repeating timer does seem surprisingly high. Is
> there a way we can optimize this, given the frequent timer
> invocations?

We already optimize that as much as we can, AFAIK.

What timers really need to run 10 times a second?