GNU bug report logs -
#74863
31.0.50; Problems with play-sound on MS-Windows
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Reported by: Cecilio Pardo <cpardo <at> imayhem.com>
Date: Fri, 13 Dec 2024 23:51:01 UTC
Severity: normal
Found in version 31.0.50
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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On 15/12/2024 19:48, Eli Zaretskii wrote:
>> Date: Sun, 15 Dec 2024 19:33:35 +0100
>> Cc: 74863 <at> debbugs.gnu.org
>> From: Cecilio Pardo <cpardo <at> imayhem.com>
>>
>>>> + if (in_memory)
>>>> + i_result = !PlaySound (psz_file_or_data, NULL, SND_MEMORY);
>>>
>>> AFAIU, the documentation seems to say that the string passed as the
>>> first argument to PlaySound is limited to 256 characters (i.e. bytes)?
>>> If so, how do we play longer sounds?
>>
>> I think this limitation applies only when the argument points to a
>> string, and not when using SND_MEMORY, which is documented with: "The
>> pszSound parameter points to a sound loaded in memory."
>>
>> It's true the documentation doesn't say so, and I haven't found any
>> clarification by Microsoft, but SND_MEMORY would be useless otherwise.
>> Also I see normal usage searching the internet.
>
> So there are no limitations whatsoever on the length of that string?
Everything (except the documentation) points to that.
This bug report was last modified 210 days ago.
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