GNU bug report logs -
#74863
31.0.50; Problems with play-sound on MS-Windows
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Reported by: Cecilio Pardo <cpardo <at> imayhem.com>
Date: Fri, 13 Dec 2024 23:51:01 UTC
Severity: normal
Found in version 31.0.50
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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On 15/12/2024 13:50, Eli Zaretskii wrote:
>> (defun load-file-into-unibyte-string (file-path)
>> (with-temp-buffer
>> (set-buffer-multibyte nil)
>> (insert-file-contents file-path)
>> (buffer-string)))
>>
>> (play-sound `(sound :data ,(load-file-into-unibyte-string "awav.wav")
>> :volume 100))
>
> What's wrong with insert-file-contents-literally?
Nothing. So many functions...
>
>> + if (in_memory)
>> + i_result = !PlaySound (psz_file_or_data, NULL, SND_MEMORY);
>
> AFAIU, the documentation seems to say that the string passed as the
> first argument to PlaySound is limited to 256 characters (i.e. bytes)?
> If so, how do we play longer sounds?
I think this limitation applies only when the argument points to a
string, and not when using SND_MEMORY, which is documented with: "The
pszSound parameter points to a sound loaded in memory."
It's true the documentation doesn't say so, and I haven't found any
clarification by Microsoft, but SND_MEMORY would be useless otherwise.
Also I see normal usage searching the internet.
> Should we also use SND_SENTRY flag (on Vista and later)?
Yes, done in the attached patch.
[0001-Add-support-for-the-data-keyword-for-play-sound-in-M.patch (text/plain, attachment)]
This bug report was last modified 210 days ago.
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