GNU bug report logs - #71866
30.0.50; [macOS] Cursor hiding char behind it with certain theme customization

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Package: emacs;

Reported by: Dmitry Gutov <dmitry <at> gutov.dev>

Date: Mon, 1 Jul 2024 03:15:02 UTC

Severity: normal

Found in version 30.0.50

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From: Dmitry Gutov <dmitry <at> gutov.dev>
To: Eli Zaretskii <eliz <at> gnu.org>
Cc: alan <at> idiocy.org, 71866 <at> debbugs.gnu.org
Subject: bug#71866: 30.0.50; [macOS] Cursor hiding char behind it with certain theme customization
Date: Thu, 25 Jul 2024 19:14:09 +0300
On 25/07/2024 08:01, Eli Zaretskii wrote:
>> Date: Wed, 24 Jul 2024 22:22:33 +0300
>> Cc: alan <at> idiocy.org, 71866 <at> debbugs.gnu.org
>> From: Dmitry Gutov <dmitry <at> gutov.dev>
>>
>>> Curiouser and curiouser.  And when you say that 's' is a character
>>> that is blanked, does it mean that if you have several such
>>> characters, then moving the cursor to any of them will show the
>>> problem?
>>
>> Yes: with buffer contents 'asdasdasdasd' (or any small variations of
>> that), only the 's' chars exhibit the problem with the repro script.
>>
>> With my custom init, all of the chars exhibit the problem.
>>
>>> I don't understand even in principle how a display problem could be
>>> specific to some characters, unless it's something related very
>>> strongly to the font that is being used.  So what happens in a session
>>> in which 's' is a problematic character if you put a face property on
>>> 's' that forces Emacs to use a different font?
>>
>> I tried something different: enabled variable-pitch-mode.
>>
>> * With the small repro script in the first message, the problem is gone.
>>
>> * With my custom init, the problem remains for all chars. *shrug*
> 
> OK, so it isn't the font.

I guess not.

> The only other explanation is some kind of display-related caching,
> somewhere.  One of those is in Emacs: when we decide to redraw some
> part of a window, we compute the minimum set of changes that need to
> be done on the glass, trying to avoid redrawing what is already there.
> Look at dispnew.c:update_text_area -- can you modify its code so that
> it always draws the entire screen line?  That is, make the first if
> clause:
> 
>    /* If rows are at different X or Y, or rows have different height,
>       or the current row is marked invalid, write the entire line.  */
>    if (!current_row->enabled_p
>        || desired_row->y != current_row->y
>        || desired_row->ascent != current_row->ascent
>        || desired_row->phys_ascent != current_row->phys_ascent
>        || desired_row->phys_height != current_row->phys_height
>        || desired_row->visible_height != current_row->visible_height
>        || current_row->overlapped_p
>        /* This next line is necessary for correctly redrawing
> 	 mouse-face areas after scrolling and other operations.
> 	 However, it causes excessive flickering when mouse is moved
> 	 across the mode line.  Luckily, turning it off for the mode
> 	 line doesn't seem to hurt anything. -- cyd.
>           But it is still needed for the header line. -- kfs.
>           The header line vpos is 1 if a tab line is enabled.  (18th
>           Apr 2022) */
>        || (current_row->mouse_face_p
> 	  && !(current_row->mode_line_p
> 	       && (vpos > (w->current_matrix->tab_line_p
> 			   && w->current_matrix->header_line_p))))
>        || current_row->x != desired_row->x)
> 
> always yield true.  Then see if the problem goes away.
> 
> Another redisplay optimization of the same kind is in function
> scrolling_window, also in dispnew.c.  I don't think it is being used
> in this scenario, but to be sure, change the code in its caller
> update_window, so that the condition for its call, viz.:
> 
>        /* Try reusing part of the display by copying.  */
>        if (row < end && !desired_matrix->no_scrolling_p)
> 
> is always false.
> 
> I don't think these optimizations are relevant to the situations you
> describe, but just in case I'm missing something, please try disabling
> them both and see if anything changes.

Alas, no change. Tried just the first (changing the condition to "true 
|| ..."), the two together (the second changed to just "false" as well), 
and also combined with commenting out both redisplay calls in nsterm.m.

> If disabling those optimizations doesn't help, the only other
> hypothesis I can come with is some display wizardry done by your video
> driver, whereby it attempts to "optimize" redisplay by redrawing only
> parts of the screen.  If your video driver has some customization
> features you can control, and if some of those customizations are
> named "SOME optimization" or "fast SOMETHING" or anything else to that
> effect, try disabling those "optimizations".

I don't know macOS very well, but it seems like it doesn't have any 
options like "Disable video acceleration" one would find in other OSes: 
https://discussions.apple.com/thread/253590597?sortBy=rank




This bug report was last modified 1 year and 21 days ago.

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