GNU bug report logs -
#7073
no pthread_spinlock_t on Mac OS 10.6.4
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Reported by: "Gary V. Vaughan" <gary <at> gnu.org>
Date: Mon, 20 Sep 2010 05:52:01 UTC
Severity: normal
Done: Assaf Gordon <assafgordon <at> gmail.com>
Bug is archived. No further changes may be made.
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On 09/21/10 10:40, Bruno Haible wrote:
> You can do so by inserting
> gl_use_threads_default=no
> in your configure.ac, before the invocations of gl_INIT_EARLY and gl_INIT.
Thanks, I didn't know that. I tried it, and found one minor glitch.
"configure" said "checking for multithread API to use... no"
which might imply to the casual reader that the resulting coreutils
would not use multiple threads anywhere. How about appending
"within threadlib" to that message?
Also, it'd be helpful to document gl_use_threads_default.
Perhaps the following patch?
diff --git a/m4/threadlib.m4 b/m4/threadlib.m4
index bff01bc..b6c1817 100644
--- a/m4/threadlib.m4
+++ b/m4/threadlib.m4
@@ -282,7 +282,7 @@ int main ()
fi
fi
fi
- AC_MSG_CHECKING([for multithread API to use])
+ AC_MSG_CHECKING([for multithread API to use within threadlib])
AC_MSG_RESULT([$gl_threads_api])
AC_SUBST([LIBTHREAD])
AC_SUBST([LTLIBTHREAD])
diff --git a/modules/gettext b/modules/gettext
index cab538e..787f237 100644
--- a/modules/gettext
+++ b/modules/gettext
@@ -38,6 +38,13 @@ gettext-h
havelib
configure.ac:
+# If your applications do not need gnulib to be multithread-safe,
+# either because they don't use threads or because they carefully
+# control which APIs are invoked while concurrent threads are running,
+# then you can avoid some build-time hassles and run-time overhead by
+# inserting:
+# gl_use_threads_default=no
+# early in configure.ac, before the invocations of gl_INIT_EARLY and gl_INIT.
AM_GNU_GETTEXT([external])
AM_GNU_GETTEXT_VERSION([0.18.1])
diff --git a/modules/threadlib b/modules/threadlib
index 9e3438c..3e2226a 100644
--- a/modules/threadlib
+++ b/modules/threadlib
@@ -13,6 +13,13 @@ configure.ac-early:
gl_THREADLIB_EARLY
configure.ac:
+# If your applications do not need gnulib to be multithread-safe,
+# either because they don't use threads or because they carefully
+# control which APIs are invoked while concurrent threads are running,
+# then you can avoid some build-time hassles and run-time overhead by
+# inserting:
+# gl_use_threads_default=no
+# early in configure.ac, before the invocations of gl_INIT_EARLY and gl_INIT.
gl_THREADLIB
Makefile.am:
This bug report was last modified 6 years and 201 days ago.
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