GNU bug report logs - #64738
[PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.

Previous Next

Package: guix-patches;

Reported by: Sigve Sudland <sigve_sudland <at> hotmail.com>

Date: Thu, 20 Jul 2023 06:12:02 UTC

Severity: normal

Tags: patch

Done: John Kehayias <john.kehayias <at> protonmail.com>

Bug is archived. No further changes may be made.

Full log


View this message in rfc822 format

From: 宋文武 <iyzsong <at> envs.net>
To: Sigve Sudland <sigve_sudland <at> hotmail.com>
Cc: 64738 <at> debbugs.gnu.org
Subject: [bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
Date: Thu, 20 Jul 2023 18:22:20 +0800
Sigve Sudland <sigve_sudland <at> hotmail.com> writes:

> * gnu/packages/gl.scm (mesa): Enable zstd compression.

Good idea!  Follow our commit log style, I adjust it to:

    gnu: mesa: Enable zstd compression for shader cache.
    
    * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
    [arguments]: Add '-Dzstd=enabled' to configure-flags.


And apply it on the mesa-updates branch locally, wait it building, once
done I'll pushed it to the mesa-updates branch.  I think this issue
should be closed when it got merged into master.

Thank you!




This bug report was last modified 1 year and 296 days ago.

Previous Next


GNU bug tracking system
Copyright (C) 1999 Darren O. Benham, 1997,2003 nCipher Corporation Ltd, 1994-97 Ian Jackson.