GNU bug report logs -
#64738
[PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
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Message #29 received at 64738 <at> debbugs.gnu.org (full text, mbox):
Hello,
On Fri, Jul 21, 2023 at 06:15 PM, 宋文武 wrote:
> John Kehayias <john.kehayias <at> protonmail.com> writes:
>
>> On Thu, Jul 20, 2023 at 06:58 PM, 宋文武 wrote:
>>
>>>>
>>>> gnu: mesa: Enable zstd compression for shader cache.
>>>>
>>>> * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
>>>> [arguments]: Add '-Dzstd=enabled' to configure-flags.
>>>
>>> Pushed to the mesa-updates branch, merging progress tracked in
>>> <https://issues.guix.gnu.org/64369>.
>>>
>>> Thanks.
>>
>> An update here: I reset mesa-updates to just be the 2 commits from
>> before this patch (that were already built on Cuirass) but rebased on
>> master. Based on how many builds may be new, we can see what to do. I
>> hope it is just a small amount of rebuilds so mesa-updates can be merged
>> as is, and then include this and other patches for the next round.
>>
>> Hope that is okay, especially as I think this is a minor change to mesa,
>> rather than a bug or missing hardware support.
>>
>
> That's fine, thank you for take care of it.
I ended up adding this (and other changes) to mesa-updates along with
a mesa version bump and some other patches. Hopefully merging to
master in the next few days once substitutes look good.
Thanks!
John
This bug report was last modified 1 year and 296 days ago.
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