Subject: [PATCH] gnu: recastnavigation: Update to 1.6.0.

From: Kaelyn Takata <[email-masked]>
Date: Mon, 19 Jun 2023 15:22:42 +0000

* gnu/packages/game-development.scm (recastnavigation): Update to 1.6.0 and
fix indentation after removing the LET expression defining the commit and
revision to use.
---
 gnu/packages/game-development.scm | 47 +++++++++++++++----------------
 1 file changed, 22 insertions(+), 25 deletions(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 431bd5c5e4..aa99109cca 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2809,29 +2809,26 @@ (define-public tesseract-engine
       (license license:zlib))))

 (define-public recastnavigation
-  ;; We follow master since there hasn't been a release since 1.5.1 in 2016.
-  (let ((commit "6d1f9711b3b71f28c2c1c0742d76e0ef8766cf91")
-        (revision "2"))
-    (package
-      (name "recastnavigation")
-      (version (git-version "1.5.1" revision commit))
-      (source (origin
-                (method git-fetch)
-                (uri (git-reference
-                      (url "https://github.com/recastnavigation/recastnavigation")
-                      (commit commit)))
-                (file-name (git-file-name name version))
-                (sha256
-                 (base32
-                  "0cqp0sbm0ixqnxqz6gf2gybh5l4az91mdsd8b5bgxs1wpl2jmnga"))))
-      (build-system cmake-build-system)
-      (arguments
-       `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
-                                 "-DRECASTNAVIGATION_DEMO=OFF"
-                                 "-DRECASTNAVIGATION_TESTS=ON"
-                                 "-DRECASTNAVIGATION_EXAMPLES=OFF")))
-      (synopsis "Navigation system for games")
-      (description "Recast is state of the art navigation mesh
+  (package
+    (name "recastnavigation")
+    (version "1.6.0")
+    (source (origin
+              (method git-fetch)
+              (uri (git-reference
+                    (url "https://github.com/recastnavigation/recastnavigation")
+                    (commit (string-append "v" version))))
+              (file-name (git-file-name name version))
+              (sha256
+               (base32
+                "0rdz3qmp4b961zjah2ax82h471j14w2rcf576gcyx7vldrg8dmj8"))))
+    (build-system cmake-build-system)
+    (arguments
+     `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
+                               "-DRECASTNAVIGATION_DEMO=OFF"
+                               "-DRECASTNAVIGATION_TESTS=ON"
+                               "-DRECASTNAVIGATION_EXAMPLES=OFF")))
+    (synopsis "Navigation system for games")
+    (description "Recast is state of the art navigation mesh
 construction toolset for games.

 @itemize
@@ -2854,8 +2851,8 @@ (define-public recastnavigation
 in and out pieces of the mesh.  The tiled mesh allows you to create
 systems where you stream new navigation data in and out as the player
 progresses the level, or you may regenerate tiles as the world changes.")
-      (home-page "https://github.com/recastnavigation/recastnavigation")
-      (license license:zlib))))
+    (home-page "https://github.com/recastnavigation/recastnavigation")
+    (license license:zlib)))

 (define-public raylib
   (package

base-commit: d884fc9e2efecfba09af4694f5a13ad7fc6f704f
--
2.40.1