GNU bug report logs -
#63271
29.0.90; broken mouse-face
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Reported by: Juri Linkov <juri <at> linkov.net>
Date: Thu, 4 May 2023 15:16:02 UTC
Severity: normal
Found in version 29.0.90
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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[Message part 1 (text/plain, inline)]
On Tue, 09 May 2023 14:50:30 +0300 Eli Zaretskii <eliz <at> gnu.org> wrote:
>> From: Stephen Berman <stephen.berman <at> gmx.net>
>> Cc: juri <at> linkov.net, luangruo <at> yahoo.com, 63271 <at> debbugs.gnu.org
>> Date: Tue, 09 May 2023 12:35:35 +0200
>>
>> > OK, thanks. This is still OK, so please do this with the new
>> > breakpoint as described in my other email. It would be interesting to
>> > see the difference between fundamental-mode and lisp-interaction-mode
>> > with that second breakpoint.
[...]
> This looks OK to me: it says we display 4 characters in one face and 1
> more in another. Which agrees with pgrow and with what I understand
> should happen here: the 4 characters T O D O are displayed using the
> font of the variable-pitch face, and the blank space after it is
> displayed using the default face.
>
> What do you see on the screen in this case? Please describe the
> visual appearance of each character in the case of fundamental-mode,
> and perhaps also show a screenshot of the window as it is displayed
> when the mouse-highlight becomes visible during this scenario.
Here's a screenshot of lisp-interaction-mode when the mouse-highlight
appears:
[Screenshot_2023-05-09_14-10-03.png (image/png, attachment)]
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And here's one of fundamental-mode:
[Screenshot_2023-05-09_14-20-12.png (image/png, attachment)]
[Message part 5 (text/plain, inline)]
Aside from the difference in highlighting, another difference I failed
to notice before is that in fundamental-mode the string "TODO" is
displayed with DejaVu Sans but in lisp-interaction-mode with DejaVu Sans
Mono, although I used the same Lisp code with the face property
(:inherit variable-pitch) to enter the string in both buffers. I guess
lisp-interaction-mode inhibits variable-pitch face and that's the reason
the mouse-highlighting appears on the problematic characters in that
mode, in contrast to fundamental-mode.
Steve Berman
This bug report was last modified 2 years and 9 days ago.
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