GNU bug report logs - #60153
[PATCH] gnu: python-pygame: Update to 2.1.2.

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Package: guix-patches;

Reported by: Adam Faiz <adam.faiz <at> disroot.org>

Date: Sat, 17 Dec 2022 10:02:01 UTC

Severity: normal

Tags: patch

Done: Liliana Marie Prikler <liliana.prikler <at> gmail.com>

Bug is archived. No further changes may be made.

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Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):

From: Adam Faiz <adam.faiz <at> disroot.org>
To: guix-patches <at> gnu.org
Subject: [PATCH] gnu: python-pygame: Update to 2.1.2.
Date: Sat, 17 Dec 2022 18:01:23 +0800
From 2641ac309552016f5095b8f50259cd92b760ebad Mon Sep 17 00:00:00 2001
From: AwesomeAdam54321 <adam.faiz <at> disroot.org>
Date: Sat, 17 Dec 2022 17:37:21 +0800
Subject: [PATCH] gnu: python-pygame: Update to 2.1.2.

* gnu/packages/game-development.scm (python-pygame): Update to 2.1.2.
[inputs]: Use the new style.
[description]: Re-indent.
---
 gnu/packages/game-development.scm | 119 +++++++++++++-----------------
 1 file changed, 51 insertions(+), 68 deletions(-)

diff --git a/gnu/packages/game-development.scm 
b/gnu/packages/game-development.scm
index 4a0435045b..c3d8d9a8a9 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1194,92 +1194,75 @@ (define-public quesoglc
 (define-public python-pygame
   (package
     (name "python-pygame")
-    (version "1.9.4")
+    (version "2.1.2")
     (source (origin
               (method url-fetch)
               (uri (pypi-uri "pygame" version))
               (sha256
                (base32
-                "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
+                "0g6j79naab7583kymf1bgxc5l5c9h5laq887rmvh8vw8iyifrl6n"))
+              (modules '((guix build utils)))
+              ;; Fix the configure script to allow passing the 
dependencies as
+              ;; environment variables.
+              (snippet
+               #~(begin
+                   (substitute* "buildconfig/config_unix.py"
+                     (("localbase.d") "d")
+                     (("origincdirs = .*/include.*")
+                      "origincdirs = 
os.environ['ORIGINCDIRS'].split(\":\")\n"))))))
     (build-system python-build-system)
     (arguments
      `(#:tests? #f                ; tests require pygame to be 
installed first
        #:phases
        (modify-phases %standard-phases
-         ;; Set the paths to the dependencies manually because
-         ;; the configure script does not allow passing them as
-         ;; parameters.  This also means we can skip the configure
-         ;; phase.
+         ;; Pass the dependencies to the configure script
+         ;; through environment variables.
          (add-before 'build 'set-library-paths
            (lambda* (#:key inputs outputs #:allow-other-keys)
-             (let ((sdl-ref   (assoc-ref inputs "sdl"))
-                   (font-ref  (assoc-ref inputs "sdl-ttf"))
-                   (image-ref (assoc-ref inputs "sdl-image"))
-                   (mixer-ref (assoc-ref inputs "sdl-mixer"))
+             (let ((font-ref  (assoc-ref inputs "sdl2-ttf"))
+                   (image-ref (assoc-ref inputs "sdl2-image"))
+                   (mixer-ref (assoc-ref inputs "sdl2-mixer"))
                    (smpeg-ref (assoc-ref inputs "libsmpeg"))
                    (png-ref   (assoc-ref inputs "libpng"))
-                   (jpeg-ref  (assoc-ref inputs "libjpeg"))
-                   (freetype-ref (assoc-ref inputs "freetype"))
-                   (v4l-ref   (assoc-ref inputs "v4l-utils"))
-                   (out-ref   (assoc-ref outputs "out")))
-               (substitute* "Setup.in"
-                 (("SDL = -I/usr/include/SDL")
-                  (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
-               (substitute* "Setup.in"
-                 (("FONT = -lSDL_ttf")
-                  (string-append "FONT = -I" font-ref "/include/SDL -L"
-                                 font-ref "/lib -lSDL_ttf")))
-               (substitute* "Setup.in"
-                 (("IMAGE = -lSDL_image")
-                  (string-append "IMAGE = -I" image-ref "/include/SDL -L"
-                                 image-ref "/lib -lSDL_image")))
-               (substitute* "Setup.in"
-                 (("MIXER = -lSDL_mixer")
-                  (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
-                                 mixer-ref "/lib -lSDL_mixer")))
-               (substitute* "Setup.in"
-                 (("SMPEG = -lsmpeg")
-                  (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
-                                 smpeg-ref "/lib -lsmpeg")))
-               (substitute* "Setup.in"
-                 (("PNG = -lpng")
-                  (string-append "PNG = -I" png-ref "/include -L"
-                                 png-ref "/lib -lpng")))
-               (substitute* "Setup.in"
-                 (("JPEG = -ljpeg")
-                  (string-append "JPEG = -I" jpeg-ref "/include -L"
-                                 jpeg-ref "/lib -ljpeg")))
-
-               (substitute* "Setup.in"
-                 (("FREETYPE = -lfreetype")
-                  (string-append "FREETYPE = -I" freetype-ref 
"/include/freetype2 -L"
-                                 freetype-ref "/lib -lfreetype")))
-
-               (substitute* "Setup.in"
-                 (("^pypm") "#pypm"))
-               ;; Create a path to a header file provided by v4l-utils.
-               (system* "mkdir" "linux")
-               (system* "ln" "--symbolic"
-                        (string-append v4l-ref 
"/include/libv4l1-videodev.h")
-                        "linux/videodev.h")
-               (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
+                   (jpeg-ref  (assoc-ref inputs "libjpeg-turbo"))
+                   (libx11-ref (assoc-ref inputs "libx11"))
+                   (portmidi-ref (assoc-ref inputs "portmidi")))
+               (setenv "LOCALBASE" " ")
+               (setenv "ORIGLIBDIRS"
+                       (string-append
+                        font-ref "/lib:" image-ref "/lib:" image-ref 
"/lib:"
+                        mixer-ref "/lib:" smpeg-ref "/lib:" png-ref "/lib:"
+                        jpeg-ref "/lib:" libx11-ref "/lib:" 
portmidi-ref "/lib"))
+               (setenv "ORIGINCDIRS"
+                       (string-append
+                        font-ref "/include/SDL2:"
+                        image-ref "/include/SDL2:"
+                        image-ref "/include/SDL:"
+                        mixer-ref "/include/SDL2:"
+                        smpeg-ref "/include/smpeg:"
+                        png-ref "/include:"
+                        jpeg-ref "/include:"
+                        libx11-ref "/include/X11:"
+                        portmidi-ref "/include"))))))))
+    (native-inputs
+     (list pkg-config))
     (inputs
-     `(("freetype" ,freetype)
-       ("sdl" ,sdl)
-       ("sdl-image" ,sdl-image)
-       ("sdl-mixer" ,sdl-mixer)
-       ("sdl-ttf" ,sdl-ttf)
-       ("sdl-gfx" ,sdl-gfx)
-       ("libjpeg" ,libjpeg-turbo)
-       ("libpng" ,libpng)
-       ("libX11" ,libx11)
-       ("libsmpeg" ,libsmpeg)
-       ("portmidi" ,portmidi)
-       ("v4l-utils" ,v4l-utils)))
+     (list freetype
+           sdl2
+           sdl2-image
+           sdl2-mixer
+           sdl2-ttf
+           sdl2-gfx
+           libjpeg-turbo
+           libpng
+           libx11
+           libsmpeg
+           portmidi
+           v4l-utils))
     (home-page "https://www.pygame.org")
     (synopsis "SDL wrapper for Python")
     (description "Pygame is a set of Python modules designed for 
writing games.
-Pygame adds functionality on top of the excellent SDL library. This 
allows you
+  Pygame adds functionality on top of the excellent SDL library.  This 
allows you
 to create fully featured games and multimedia programs in the python 
language.")
     (license (list license:bsd-2
                    ;; python numeric license as listed by Debian looks 
like
-- 
2.38.1




This bug report was last modified 2 years and 180 days ago.

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