GNU bug report logs -
#59794
29.0.60; NSport segfaults when a fullscreen frame is being closed
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Reported by: Kai Ma <justksqsf <at> gmail.com>
Date: Sat, 3 Dec 2022 08:22:02 UTC
Severity: normal
Merged with 64147
Found in versions 29.0.60, 30.0.50
Done: Daniel Martín <mardani29 <at> yahoo.es>
Bug is archived. No further changes may be made.
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> On Dec 4, 2022, at 21:53, Daniel Martín <mardani29 <at> yahoo.es> wrote:
>
> Kai Ma <justksqsf <at> gmail.com> writes:
>
>>
>> diff --git a/src/nsterm.m b/src/nsterm.m
>> index 507f2a9e7d..f99d7cde3c 100644
>> --- a/src/nsterm.m
>> +++ b/src/nsterm.m
>> @@ -6703,8 +6703,18 @@ - (BOOL)acceptsFirstResponder
>>
>> - (void)resetCursorRects
>> {
>> - NSRect visible = [self visibleRect];
>> - NSCursor *currentCursor = FRAME_POINTER_TYPE (emacsframe);
>> + NSRect visible;
>> + NSCursor *currentCursor;
>> +
>> + /* FIXME: [resetCursorRects:] can be called from the event loop
>> + after the frame is deleted. When this happens,
>> + emacsframe->output_data is NULL. This means there is an
>> + underlying leak of the EmacsView object! (bug#59794) */
>> + if (! emacsframe || ! FRAME_OUTPUT_DATA (emacsframe))
>
> Wouldn't it be more clear to check !FRAME_LIVE_P (emacsframe) instead?
> (I can't reproduce this bug, so I don't know if that would avoid the
> crash.) There is a similar check in - (void)windowWillExitFullScreen
> and - (void)windowDidExitFullScreen, for example.
Indeed! I can confirm this check also fixes the crash here.
Kai
This bug report was last modified 1 year and 334 days ago.
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