Subject: Re: bug#58639: 29.0.50; [noverlay] Nested overlay iteration in GC

From: Stefan Kangas <[email-masked]>
Date: Sat, 12 Nov 2022 12:58:15 -0800

Stefan Monnier <[email-masked]> writes:

> Matt Armstrong [2022-10-19 16:50:46] wrote:
>> Matt Armstrong <[email-masked]> writes:
>>> +static void
>>> +mark_overlays (struct interval_node *node)
>>> +{
>>> +  if (node == NULL)
>>> +    return;
>>> +  mark_object (node->data);
>>> +  mark_overlays (node->left);
>>> +  mark_overlays (node->right);
>>> +}
>>
>> Heads up the 'node == NULL' above depends on the patch I sent you to get
>> rid of ITREE_NULL.
>
> I was wondering if you had mistyped ITREE_NULL or if it was indeed
> a "preview" of what was coming :-)
>
> In any case, thanks for those patches, it's a really nice improvement.

Was this merged, and if so can this bug be closed?