GNU bug report logs -
#56852
[PATCH] gnu: Add exult.
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Reported by: Tobias Geerinckx-Rice <me <at> tobias.gr>
Date: Sun, 31 Jul 2022 10:47:01 UTC
Severity: normal
Tags: patch
Done: Vagrant Cascadian <vagrant <at> debian.org>
Bug is archived. No further changes may be made.
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Message #23 received at 56852 <at> debbugs.gnu.org (full text, mbox):
[Message part 1 (text/plain, inline)]
Hi!
I managed to miss this when replying to your previous mail.
( 写道:
> I just thought of some more possible improvements:
>
> On Sun Jul 31, 2022 at 11:46 AM BST, Tobias Geerinckx-Rice via
> Guix-patches via wrote:
>> + "--enable-exult-studio"
> Couldn't this go in a new `exult:studio` output?
I tried, but splitting out a Studio that doesn't randomly crash
during normal usage proved too hard for me. It's dangerously easy
to split out one that appears to run fine at first glance.
I wouldn't call Exult frustrating in that department, but some
file name assumptions aren't as trivial to patch or even find as
one would hope. Apparently.
>> + "--enable-compiler"
> I'm not sure what this compiler is, but if it's a separate
> program I guess it could
> use `exult:compiler`.
With its grand total size of 2.7 MiB (out of a 915-MiB closure),
I'd rather not.
>> + "--enable-gimp-plugin"
> And this could go in `exult:gimp`.
Ack.
>> + (substitute* "gamemgr/modmgr.cc"
>> + ;; EXULT_DATADIR is in the store where
>> it's rather hard for
>> + ;; users to put game assets. Use a more
>> writable home by
>> + ;; default, which users can override in
>> their ~/.exult.cfg.
>> + (("<GAMEHOME>")
>> + (string-append
>> "<HOME>/.local/share/exult"))
>> + ;; …however, this causes a regression:
>> the mods which we'll
>> + ;; install to EXULT_DATADIR are no longer
>> found. So: don't
>> + ;; look for mods alongside the assets by
>> default. This too
>> + ;; can be overridden in users'
>> ~/.exult.cfg.
>> + (("game_path( \\+ \"/mods\")" _ +suffix)
>> + (string-append
>> "get_system_path(\"<GAMEHOME>/\") + "
>> + "cfgname" +suffix))))))))
> Perhaps we could patch in a GUIX_EXULT_PATH env var so we can
> add a search path for
> packaging mods.
That's a lot of original code to add in a patch… and the current
codez all assume file names, not paths.
I'll think about it.
Thanks,
T G-R
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This bug report was last modified 1 year and 266 days ago.
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