GNU bug report logs -
#56852
[PATCH] gnu: Add exult.
Previous Next
Reported by: Tobias Geerinckx-Rice <me <at> tobias.gr>
Date: Sun, 31 Jul 2022 10:47:01 UTC
Severity: normal
Tags: patch
Done: Vagrant Cascadian <vagrant <at> debian.org>
Bug is archived. No further changes may be made.
Full log
View this message in rfc822 format
I just thought of some more possible improvements:
On Sun Jul 31, 2022 at 11:46 AM BST, Tobias Geerinckx-Rice via Guix-patches via wrote:
> + "--enable-exult-studio"
Couldn't this go in a new `exult:studio` output?
> + "--enable-compiler"
I'm not sure what this compiler is, but if it's a separate program I guess it could
use `exult:compiler`.
> + "--enable-gimp-plugin"
And this could go in `exult:gimp`.
> + (substitute* "gamemgr/modmgr.cc"
> + ;; EXULT_DATADIR is in the store where it's rather hard for
> + ;; users to put game assets. Use a more writable home by
> + ;; default, which users can override in their ~/.exult.cfg.
> + (("<GAMEHOME>")
> + (string-append "<HOME>/.local/share/exult"))
> + ;; …however, this causes a regression: the mods which we'll
> + ;; install to EXULT_DATADIR are no longer found. So: don't
> + ;; look for mods alongside the assets by default. This too
> + ;; can be overridden in users' ~/.exult.cfg.
> + (("game_path( \\+ \"/mods\")" _ +suffix)
> + (string-append "get_system_path(\"<GAMEHOME>/\") + "
> + "cfgname" +suffix))))))))
Perhaps we could patch in a GUIX_EXULT_PATH env var so we can add a search path for
packaging mods.
-- (
This bug report was last modified 1 year and 266 days ago.
Previous Next
GNU bug tracking system
Copyright (C) 1999 Darren O. Benham,
1997,2003 nCipher Corporation Ltd,
1994-97 Ian Jackson.