GNU bug report logs - #52233
[PATCH] gnu: godot: Update to 3.4

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Package: guix-patches;

Reported by: Andy Tai <atai <at> atai.org>

Date: Wed, 1 Dec 2021 23:56:01 UTC

Severity: normal

Tags: patch

Done: Leo Famulari <leo <at> famulari.name>

Bug is archived. No further changes may be made.

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Message #10 received at 52233-done <at> debbugs.gnu.org (full text, mbox):

From: Leo Famulari <leo <at> famulari.name>
To: Andy Tai <atai <at> atai.org>
Cc: 52233-done <at> debbugs.gnu.org
Subject: Re: [bug#52233] [PATCH] gnu: godot: Update to 3.4
Date: Thu, 2 Dec 2021 00:07:29 -0500
> From a981266f1e8388c0c5ede302cbdbc04df7e1c881 Mon Sep 17 00:00:00 2001
> From: Andy Tai <atai <at> atai.org>
> Date: Wed, 1 Dec 2021 15:49:39 -0800
> Subject: [PATCH] gnu: godot: Update to 3.4.
> To: guix-patches <at> gnu.org
> 
>     * gnu/packages/game-development.scm (godot): Update to 3.4.

Thanks! Pushed as dd4365efa1c6fb609de9bd7cd10f9c82e064aed4

I noticed that, with and without this patch, the only Guix package that
uses Godot fails to start like this:

------
$ superstarfighter 
Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
Input method doesn't support any styles
free(): invalid pointer
zsh: abort      superstarfighter
------

It seems like the same issue as #46669, but that was later fixed:

https://debbugs.gnu.org/cgi/bugreport.cgi?bug=46669#28

It would be great to make this work again, or we should remove the
superstarfighter package.




This bug report was last modified 3 years and 162 days ago.

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