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#50273
[PATCH] gnu: Add python-pyxel.
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Message #14 received at 50273 <at> debbugs.gnu.org (full text, mbox):
Hey Leo,
Leo Prikler <leo.prikler <at> student.tugraz.at> writes:
> * gnu/packages/game-development.scm (python-pyxel): New variable.
> ---
> Am Montag, den 30.08.2021, 14:40 -0400 schrieb Maxim Cournoyer:
>> > + (let* ((sdl2 (assoc-ref inputs "sdl2")))
>> > + (substitute* "pyxel/core/Makefile"
>> > + (("`sdl2-config --cflags`")
>> > + (string-append "-I" sdl2 "/include/SDL2
>> > -D_REENTRANT"))
>> > + (("`sdl2-config --libs`")
>> > + (string-append "-L" sdl2 "/lib "
>> > + "-Wl,-rpath," sdl2 "/lib "
>> > + "-Wl,--enable-new-dtags
>> > -lSDL2"))))))
>>
>> The above could benefit from some extra commenting to explain the
>> choice of linker options (--enable-new-dtags ?) or C preprocessor variables
>> (-D_REENTRANT). I'd have to dig a bit deeper than I'd like to have an
>> understanding of these.
>
> These were previously snarfed from a manual invocation of sdl2-config, but
> iskarian in IRC pointed out, that sdl2-config accepts --prefix, so the patch
> has been revised to use that.
Great! I'm glad that I asked :-)
> gnu/packages/game-development.scm | 51 +++++++++++++++++++++++++++++++
> 1 file changed, 51 insertions(+)
>
> diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
> index 2a58848dce..40807450ea 100644
> --- a/gnu/packages/game-development.scm
> +++ b/gnu/packages/game-development.scm
> @@ -1484,6 +1484,57 @@ visual novels, while its Python scripting is enough for complex simulation
> games.")
> (license license:expat)))
>
> +(define-public python-pyxel
> + (package
> + (name "python-pyxel")
> + (version "1.4.3")
> + (source
> + (origin
> + (method git-fetch)
> + (uri
> + (git-reference
> + (url "https://github.com/kitao/pyxel")
> + (commit (string-append "v" version))))
> + (file-name (git-file-name name version))
> + (sha256
> + (base32
> + "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
> + (modules '((guix build utils)))
> + (snippet
> + '(begin
> + (delete-file-recursively "pyxel/core/bin")))))
> + (build-system python-build-system)
> + (arguments
> + `(#:tests? #f ; "Tests" are actually example programs that never halt.
> + #:phases
> + (modify-phases %standard-phases
> + (add-after 'unpack 'patch-build-files
> + (lambda* (#:key inputs #:allow-other-keys)
> + (substitute* "setup.py"
> + (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
> + (if (string=? arch "linux")
> + all
> + "")))
> + (substitute* "pyxel/core/Makefile"
> + (("`sdl2-config")
> + (string-append "`sdl2-config --prefix="
> + (assoc-ref inputs "sdl2"))))))
> + (add-before 'build 'prebuild
> + (lambda _
> + (invoke "make" "-C" "pyxel/core"))))))
> + (inputs
> + `(("gifsicle" ,gifsicle)
> + ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
> + (native-inputs
> + `(("gcc" ,gcc-10))) ; for std::filesystem
> + (home-page "https://github.com/kitao/pyxel")
> + (synopsis "Retro game engine for Python")
> + (description "Pyxel is a game engine inspired by retro gaming consoles.
> +It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
> +(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
> +also comes with a built-in image and sound editor.")
> + (license license:expat)))
> +
LGTM. Feel free to push (and then close this tracker)!
Maxim
This bug report was last modified 3 years and 357 days ago.
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