GNU bug report logs -
#49937
28.0.50; feature/pgtk: tetris blocks are comparatively larger
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Reported by: Visuwesh <visuwesh <at> tutanota.com>
Date: Sun, 8 Aug 2021 03:02:01 UTC
Severity: normal
Found in version 28.0.50
Fixed in version 29.1
Done: Lars Ingebrigtsen <larsi <at> gnus.org>
Bug is archived. No further changes may be made.
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21 Aug 2021, 18:00 by alan <at> idiocy.org:
> On Tue, Aug 10, 2021 at 04:55:24PM +0200, Robert Pluim wrote:
>
>> >>>>> On Tue, 10 Aug 2021 14:51:44 +0200, Lars Ingebrigtsen <larsi <at> gnus.org> said:
>>
>> Lars> Alan Third <alan <at> idiocy.org> writes:
>> >> They're images, ostensibly 7mm in height but it appears on X (and NS)
>> >> they're much smaller. I imagine it depends on the screen's reported
>> >> DPI since the gamegrid code appears to calculate the size using it.
>>
>> Lars> I think this is bug#47039 -- pgtk scales images correctly, which images
>> Lars> found via `find-image' are not scaled correctly on the trunk.
>>
>> The images in this case are created on the fly by gamegrid.el, which
>> uses 'display-mm-height', which gives the wrong answer under X:
>>
>> ELISP> (display-mm-height)
>> 572
>>
>> In pgtk itʼs correct:
>>
>> ELISP> (display-mm-height)
>> 190 (#o276, #xbe)
>>
>> We could change gamegrid.el to use 'display-monitor-attributes-list'
>> instead, that gives the right values under both:
>>
>
> Sounds reasonable to me, although I wonder if we'll get a bunch of bug
> reports complaining their tetris is too big for their screen now. ;)
>
Count me in. :P I play tetris often enough to find the huge block sizes
annoying.
This bug report was last modified 2 years and 272 days ago.
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