Subject: [bug#49828] [PATCH 02/20] gnu: minetest: Search for mods in MINETEST_MOD_PATH.

From: Maxime Devos <[email-masked]>
Date: Tue, 03 Aug 2021 13:10:25 +0200

I forgot to attach the patch.
From e999b5ef71d393eddd5767a108a7bd864ff6ec50 Mon Sep 17 00:00:00 2001
From: Maxime Devos <[email-masked]>
Date: Sat, 31 Jul 2021 18:08:44 +0200
Subject: [PATCH 02/20] gnu: minetest: Search for mods in MINETEST_MOD_PATH.

* gnu/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch:
  New file.
* gnu/packages/games.scm
  (minetest)[source]{patches}: Add it.
  (minetest)[native-search-paths]: Add "MINETEST_MOD_PATH".
* gnu/local.mk (dist_patch_DATA): Add the patch.
---
 gnu/local.mk                                  |   1 +
 gnu/packages/games.scm                        |   6 +-
 ...vironment-variable-MINETEST_MOD_PATH.patch | 162 ++++++++++++++++++
 3 files changed, 168 insertions(+), 1 deletion(-)
 create mode 100644 gnu/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch

diff --git a/gnu/local.mk b/gnu/local.mk
index c80a9af78c..d96d4e3dbc 100644
--- a/gnu/local.mk
+++ b/gnu/local.mk
@@ -801,6 +801,7 @@ dist_patch_DATA =						\
   %D%/packages/patches/abseil-cpp-fix-gtest.patch		\
   %D%/packages/patches/abseil-cpp-fix-strerror_test.patch	\
   %D%/packages/patches/adb-add-libraries.patch			\
+  %D%/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch	\
   %D%/packages/patches/aegis-constness-error.patch         	\
   %D%/packages/patches/aegis-perl-tempdir1.patch           	\
   %D%/packages/patches/aegis-perl-tempdir2.patch           	\
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 3e7086b398..6a30c53e32 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -3553,6 +3553,7 @@ match, cannon keep, and grave-itation pit.")
                (base32
                 "062ilb7s377q3hwfhl8q06vvcw2raydz5ljzlzwy2dmyzmdcndb8"))
               (modules '((guix build utils)))
+              (patches (search-patches "Add-environment-variable-MINETEST_MOD_PATH.patch"))
               (snippet
                '(begin
                   ;; Delete bundled libraries.
@@ -3599,7 +3600,10 @@ match, cannon keep, and grave-itation pit.")
     (native-search-paths
      (list (search-path-specification
             (variable "MINETEST_SUBGAME_PATH")
-            (files '("share/minetest/games")))))
+            (files '("share/minetest/games")))
+           (search-path-specification
+            (variable "MINETEST_MOD_PATH")
+            (files '("share/minetest/mods")))))
     (native-inputs
      `(("pkg-config" ,pkg-config)))
     (inputs
diff --git a/gnu/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch b/gnu/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch
new file mode 100644
index 0000000000..8d72c42bf9
--- /dev/null
+++ b/gnu/packages/patches/Add-environment-variable-MINETEST_MOD_PATH.patch
@@ -0,0 +1,162 @@
+From dccaae3aebedb5178201ba818b8264fdb9e5e832 Mon Sep 17 00:00:00 2001
+From: Maxime Devos <[email-masked]>
+Date: Tue, 3 Aug 2021 01:00:23 +0200
+Subject: [PATCH] Add environment variable MINETEST_MOD_PATH
+
+This adds an environment variable MINETEST_MOD_PATH.
+When it exists, Minetest will look there for mods
+in addition to ~/.minetest/mods/.  Mods can still be
+installed to ~/.minetest/mods/ with the built-in installer.
+---
+ builtin/mainmenu/pkgmgr.lua       |  7 +++----
+ doc/menu_lua_api.txt              |  8 +++++++-
+ src/content/subgames.cpp          | 11 +++++++++++
+ src/script/lua_api/l_mainmenu.cpp | 31 +++++++++++++++++++++++++++++++
+ src/script/lua_api/l_mainmenu.h   |  2 ++
+ 5 files changed, 54 insertions(+), 5 deletions(-)
+
+diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
+index 787936e31..d8fba0ebe 100644
+--- a/builtin/mainmenu/pkgmgr.lua
++++ b/builtin/mainmenu/pkgmgr.lua
+@@ -682,10 +682,9 @@ function pkgmgr.preparemodlist(data)
+ 	local game_mods = {}
+ 
+ 	--read global mods
+-	local modpath = core.get_modpath()
+-
+-	if modpath ~= nil and
+-		modpath ~= "" then
++	local modpaths = core.get_modpaths()
++	--XXX what was ‘modpath ~= ""’ and ‘modpath ~= nil’ for?
++	for _,modpath in ipairs(modpaths) do
+ 		get_mods(modpath,global_mods)
+ 	end
+ 
+diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
+index b3975bc1d..132444b14 100644
+--- a/doc/menu_lua_api.txt
++++ b/doc/menu_lua_api.txt
+@@ -218,7 +218,13 @@ Package - content which is downloadable from the content db, may or may not be i
+     * returns path to global user data,
+       the directory that contains user-provided mods, worlds, games, and texture packs.
+ * core.get_modpath() (possible in async calls)
+-    * returns path to global modpath
++    * returns path to global modpath, where mods can be installed
++* core.get_modpaths() (possible in async calls)
++    * returns list of paths to global modpaths, where mods have been installed
++
++      The difference with "core.get_modpath" is that no mods should be installed in these
++      directories by Minetest -- they might be read-only.
++
+ * core.get_clientmodpath() (possible in async calls)
+     * returns path to global client-side modpath
+ * core.get_gamepath() (possible in async calls)
+diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
+index e9dc609b0..d73f95a1f 100644
+--- a/src/content/subgames.cpp
++++ b/src/content/subgames.cpp
+@@ -61,6 +61,12 @@ std::string getSubgamePathEnv()
+ 	return subgame_path ? std::string(subgame_path) : "";
+ }
+ 
++std::string getModPathEnv()
++{
++	char *mod_path = getenv("MINETEST_MOD_PATH");
++	return mod_path ? std::string(mod_path) : "";
++}
++
+ SubgameSpec findSubgame(const std::string &id)
+ {
+ 	if (id.empty())
+@@ -110,6 +116,11 @@ SubgameSpec findSubgame(const std::string &id)
+ 	std::set<std::string> mods_paths;
+ 	if (!user_game)
+ 		mods_paths.insert(share + DIR_DELIM + "mods");
++
++	Strfnd mod_search_paths(getModPathEnv());
++	while (!mod_search_paths.at_end())
++		mods_paths.insert(mod_search_paths.next(PATH_DELIM));
++
+ 	if (user != share || user_game)
+ 		mods_paths.insert(user + DIR_DELIM + "mods");
+ 
+diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
+index 3e9709bde..c1647195f 100644
+--- a/src/script/lua_api/l_mainmenu.cpp
++++ b/src/script/lua_api/l_mainmenu.cpp
+@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
+ #include "lua_api/l_internal.h"
+ #include "common/c_content.h"
+ #include "cpp_api/s_async.h"
++#include "util/strfnd.h"
+ #include "gui/guiEngine.h"
+ #include "gui/guiMainMenu.h"
+ #include "gui/guiKeyChangeMenu.h"
+@@ -502,6 +503,34 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
+ 	return 1;
+ }
+ 
++/******************************************************************************/
++int ModApiMainMenu::l_get_modpaths(lua_State *L)
++{
++	const char *c_modpath = getenv("MINETEST_MOD_PATH");
++	if (c_modpath == NULL)
++		c_modpath = "";
++	int index = 1;
++	lua_newtable(L);
++	// XXX: for some reason, simply writing
++	// Strfnd mod_search_paths (std::string(c_modpath));
++	// leads to a compilation error:
++	//
++	// request for member ‘at_end’ in ‘mod_search_paths’, which is of
++	// non-class type ‘Strfnd(std::__cxx11::string)
++	// {aka BasicStrfnd<char>(std::__cxx11::basic_string<char>)}’
++	std::string modpath = std::string(c_modpath);
++	Strfnd mod_search_paths(modpath);
++	while (!mod_search_paths.at_end()) {
++		std::string component = mod_search_paths.next(PATH_DELIM);
++		lua_pushstring(L, component.c_str());
++		lua_rawseti(L, -2, index);
++		index++;
++	}
++	ModApiMainMenu::l_get_modpath(L);
++	lua_rawseti(L, -2, index);
++	return 1;
++}
++
+ /******************************************************************************/
+ int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
+ {
+@@ -949,6 +978,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
+ 	API_FCT(get_mapgen_names);
+ 	API_FCT(get_user_path);
+ 	API_FCT(get_modpath);
++	API_FCT(get_modpaths);
+ 	API_FCT(get_clientmodpath);
+ 	API_FCT(get_gamepath);
+ 	API_FCT(get_texturepath);
+@@ -983,6 +1013,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
+ 	API_FCT(get_mapgen_names);
+ 	API_FCT(get_user_path);
+ 	API_FCT(get_modpath);
++	API_FCT(get_modpaths);
+ 	API_FCT(get_clientmodpath);
+ 	API_FCT(get_gamepath);
+ 	API_FCT(get_texturepath);
+diff --git a/src/script/lua_api/l_mainmenu.h b/src/script/lua_api/l_mainmenu.h
+index 33ac9e721..a6a54a2cb 100644
+--- a/src/script/lua_api/l_mainmenu.h
++++ b/src/script/lua_api/l_mainmenu.h
+@@ -112,6 +112,8 @@ class ModApiMainMenu: public ModApiBase
+ 
+ 	static int l_get_modpath(lua_State *L);
+ 
++	static int l_get_modpaths(lua_State *L);
++
+ 	static int l_get_clientmodpath(lua_State *L);
+ 
+ 	static int l_get_gamepath(lua_State *L);
+-- 
+2.32.0
+
-- 
2.32.0