GNU bug report logs - #48952
[PATCH 0/3] build-system: Add godot-build-system.

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Package: guix-patches;

Reported by: Vinicius Monego <monego <at> posteo.net>

Date: Fri, 11 Jun 2021 00:55:01 UTC

Severity: normal

Tags: patch

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From: Vinicius Monego <monego <at> posteo.net>
To: Nicolas Goaziou <mail <at> nicolasgoaziou.fr>
Cc: 48952 <at> debbugs.gnu.org
Subject: [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
Date: Thu, 30 Dec 2021 15:28:47 +0000
Em qui, 2021-12-30 às 10:43 +0100, Nicolas Goaziou escreveu:
> Hello,
> 
> Vinicius Monego <monego <at> posteo.net> writes:
> 
> > This is my second attempt. Updated to the new standards with some
> > small changes and other proof of concept packages.
> 
> This looks nice. Thank you.
> 
> I just have one question: since `name' is more or less the standard
> value for #:game keyword, per documentation, would it be possible to
> fill it automatically?
> 
> Regards,

It is possible. The problem is that reading `name' in the build system
resolves to the package name + version, e.g. (godot-3.4) instead of
just the package name which is what I need. If there is a general way
to strip the version number or only read the package name without
passing it from the definition then it can be done.

I just noticed that the #:game keyword is duplicate in godot.scm.





This bug report was last modified 3 years and 137 days ago.

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