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#48952
[PATCH 0/3] build-system: Add godot-build-system.
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Message #32 received at 48952 <at> debbugs.gnu.org (full text, mbox):
* gnu/packages/game-development.scm (pixelorama): New variable.
---
gnu/packages/game-development.scm | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index f0096a4c59..294c9ccbe9 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -647,6 +647,28 @@ experimental.")
create textures procedurally and paint 3D models.")
(license license:expat)))
+(define-public pixelorama
+ (package
+ (name "pixelorama")
+ (version "0.9.1")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Orama-Interactive/Pixelorama")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "0m08lzb3cqbv5k5nqygd22kgq6ihacc4qrsybmys3v1mv694c9wm"))))
+ (build-system godot-build-system)
+ (arguments
+ `(#:game ,name
+ #:export-name "Linux/X11 64-bit"))
+ (home-page "https://orama-interactive.itch.io/pixelorama")
+ (synopsis "2D sprite editor")
+ (description "Pixelorama is a 2D sprite editor made with Godot engine.")
+ (license license:expat)))
+
(define-public sfml
(package
(name "sfml")
--
2.30.2
This bug report was last modified 3 years and 137 days ago.
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1994-97 Ian Jackson.