Package: guix-patches;
Reported by: Vinicius Monego <monego <at> posteo.net>
Date: Fri, 11 Jun 2021 00:55:01 UTC
Severity: normal
Tags: patch
Message #20 received at 48952 <at> debbugs.gnu.org (full text, mbox):
From: Vinicius Monego <monego <at> posteo.net> To: 48952 <at> debbugs.gnu.org Cc: Vinicius Monego <monego <at> posteo.net> Subject: [PATCH v2 1/6] build-system: Add godot-build-system. Date: Tue, 21 Dec 2021 23:55:43 +0000
* guix/build/godot-build-system.scm: New file. * guix/build-system/godot.scm: New file. * Makefile.am (MODULES): Add them here. * doc/guix.texi (Build Systems): Document godot-build-system. --- Makefile.am | 3 + doc/guix.texi | 19 +++++ guix/build-system/godot.scm | 122 +++++++++++++++++++++++++++++ guix/build/godot-build-system.scm | 123 ++++++++++++++++++++++++++++++ 4 files changed, 267 insertions(+) create mode 100644 guix/build-system/godot.scm create mode 100644 guix/build/godot-build-system.scm diff --git a/Makefile.am b/Makefile.am index c4ccee65f1..283e2d7b7f 100644 --- a/Makefile.am +++ b/Makefile.am @@ -16,6 +16,7 @@ # Copyright © 2019 Efraim Flashner <efraim <at> flashner.co.il> # Copyright © 2021 Chris Marusich <cmmarusich <at> gmail.com> # Copyright © 2021 Andrew Tropin <andrew <at> trop.in> +# Copyright © 2021 Vinicius Monego <monego <at> posteo.net> # # This file is part of GNU Guix. # @@ -148,6 +149,7 @@ MODULES = \ guix/build-system/copy.scm \ guix/build-system/glib-or-gtk.scm \ guix/build-system/gnu.scm \ + guix/build-system/godot.scm \ guix/build-system/guile.scm \ guix/build-system/haskell.scm \ guix/build-system/julia.scm \ @@ -204,6 +206,7 @@ MODULES = \ guix/build/gnu-bootstrap.scm \ guix/build/gnu-build-system.scm \ guix/build/gnu-dist.scm \ + guix/build/godot-build-system.scm \ guix/build/guile-build-system.scm \ guix/build/maven-build-system.scm \ guix/build/minetest-build-system.scm \ diff --git a/doc/guix.texi b/doc/guix.texi index 34e75156eb..d1b5a365ea 100644 --- a/doc/guix.texi +++ b/doc/guix.texi @@ -100,6 +100,7 @@ Copyright @copyright{} 2021 Josselin Poiret@* Copyright @copyright{} 2021 Andrew Tropin@* Copyright @copyright{} 2021 Sarah Morgensen@* Copyright @copyright{} 2021 Josselin Poiret@* +Copyright @copyright{} 2021 Vinicius Monego@* Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or @@ -8324,6 +8325,24 @@ specified with the @code{#:glib} parameter. Both phases are executed after the @code{install} phase. @end defvr +@defvr {Scheme Variable} godot-build-system +This variable is exported by @code{(guix build-system godot)}. It implements +the more or less standard build procedure used by Godot games. + +Projects may place @file{project.godot} in a subdirectory. This can be passed +to @code{#:project-directory}. It defaults to the source root. + +Many projects do not ship with @file{exports_preset.cfg}. In that case, a +custom template is created. If that file exists already, it is preferred. +The name of the target preset is variable and can be specified with +@code{#:export-name}. Defaults to ``Linux/X11'' which is used in the custom +template. + +It further creates a wrapper script in @code{bin/} which can be used to launch +the game. The filename is configured by @code{#:game} and should be set to +the name of the package. Desktop files must be created or copied manually. +@end defvr + @defvr {Scheme Variable} guile-build-system This build system is for Guile packages that consist exclusively of Scheme code and that are so lean that they don't even have a makefile, let alone a diff --git a/guix/build-system/godot.scm b/guix/build-system/godot.scm new file mode 100644 index 0000000000..510d33c86e --- /dev/null +++ b/guix/build-system/godot.scm @@ -0,0 +1,122 @@ +;;; GNU Guix --- Functional package management for GNU +;;; Copyright © 2021 Vinicius Monego <monego <at> posteo.net> +;;; +;;; This file is part of GNU Guix. +;;; +;;; GNU Guix is free software; you can redistribute it and/or modify it +;;; under the terms of the GNU General Public License as published by +;;; the Free Software Foundation; either version 3 of the License, or (at +;;; your option) any later version. +;;; +;;; GNU Guix is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>. + +(define-module (guix build-system godot) + #:use-module (guix store) + #:use-module (guix utils) + #:use-module (guix memoization) + #:use-module (guix packages) + #:use-module (guix gexp) + #:use-module (guix monads) + #:use-module (guix search-paths) + #:use-module (guix build-system) + #:use-module (guix build-system gnu) + #:use-module (ice-9 match) + #:use-module (srfi srfi-1) + #:use-module (srfi srfi-26) + #:export (%godot-build-system-modules + default-godot + godot-build + godot-build-system)) + +(define (default-godot) + "Return the default Godot package." + ;; Lazily resolve the binding to avoid a circular dependency. + (let ((module (resolve-interface '(gnu packages game-development)))) + (module-ref module 'godot))) + +(define %godot-build-system-modules + ;; Build-side modules imported by default. + `((guix build godot-build-system) + ,@%gnu-build-system-modules)) + +(define* (lower name + #:key source inputs native-inputs outputs system target + (godot (default-godot)) + #:allow-other-keys + #:rest arguments) + "Return a bag for NAME." + (define private-keywords + '(#:target #:godot #:inputs #:native-inputs)) + + (and (not target) ;XXX: no cross-compilation + (bag + (name name) + (system system) + (host-inputs `(,@(if source + `(("source" ,source) + ("godot-headless" ,godot "headless")) + '()) + ,@inputs + + ;; Keep the standard inputs of 'gnu-build-system'. + ,@(standard-packages))) + (build-inputs `(("godot" ,godot) + ,@native-inputs)) + (outputs outputs) + (build godot-build) + (arguments (strip-keyword-arguments private-keywords arguments))))) + +(define* (godot-build name inputs + #:key + source + (phases '%standard-phases) + (configure-flags ''()) + (game "Game") + (project-directory ".") + (export-name "Linux/X11") + (outputs '("out")) + (output "out") + (search-paths '()) + (system (%current-system)) + (guile #f) + (imported-modules %godot-build-system-modules) + (modules '((guix build godot-build-system) + (guix build utils)))) + "Build SOURCE using GODOT, and with INPUTS." + (define builder + (with-imported-modules imported-modules + #~(begin + (use-modules #$@(sexp->gexp modules)) + (godot-build #:name #$name + #:source #+source + #:configure-flags #$configure-flags + #:game #$game + #:project-directory #$project-directory + #:export-name #$export-name + #:system #$system + #:phases #$phases + #:outputs #$(outputs->gexp outputs) + #:output #$output + #:game #$game + #:search-paths '#$(sexp->gexp + (map search-path-specification->sexp + search-paths)) + #:inputs #$(input-tuples->gexp inputs))))) + + (mlet %store-monad ((guile (package->derivation (or guile (default-guile)) + system #:graft? #f))) + (gexp->derivation name builder + #:system system + #:guile-for-build guile))) + +(define godot-build-system + (build-system + (name 'godot) + (description "The Godot build system") + (lower lower))) diff --git a/guix/build/godot-build-system.scm b/guix/build/godot-build-system.scm new file mode 100644 index 0000000000..5c25111540 --- /dev/null +++ b/guix/build/godot-build-system.scm @@ -0,0 +1,123 @@ +;;; GNU Guix --- Functional package management for GNU +;;; Copyright © 2021 Vinicius Monego <monego <at> posteo.net> +;;; +;;; This file is part of GNU Guix. +;;; +;;; GNU Guix is free software; you can redistribute it and/or modify it +;;; under the terms of the GNU General Public License as published by +;;; the Free Software Foundation; either version 3 of the License, or (at +;;; your option) any later version. +;;; +;;; GNU Guix is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>. + +(define-module (guix build godot-build-system) + #:use-module ((guix build gnu-build-system) #:prefix gnu:) + #:use-module (guix build utils) + #:use-module (ice-9 match) + #:use-module (ice-9 format) + #:use-module (ice-9 ftw) + #:use-module (srfi srfi-1) + #:use-module (srfi srfi-26) + #:export (%standard-phases + godot-build)) + +(define* (configure #:key project-directory #:allow-other-keys) + + ;; Projects may have the 'project.godot' file in different directories. The + ;; project-directory key contains the path string to the directory where it + ;; is located. + + (chdir project-directory) + (setenv "HOME" (getcwd)) + + ;; Not all projects ship with export_presets.cfg because it may contain + ;; confidential information such as CI keys. In that case, we check if + ;; this file exists, and if it doesn't we use this generic template below. + ;; There is ongoing effort to separate the keys from that file. See: + ;; https://github.com/godotengine/godot-demo-projects/issues/329 and + ;; https://github.com/godotengine/godot/pull/35930. Until that is fixed and + ;; developers start to provide the file, we have to use our own template. + + (let ((export-presets "export_presets.cfg")) + (when (not (file-exists? export-presets)) + (with-output-to-file export-presets + (lambda () + (display + "[preset.0] + +name=\"Linux/X11\" +platform=\"Linux/X11\" +runnable=true +custom_features=\"\" +export_filter=\"all_resources\" +include_filter=\"\" +exclude_filter=\"\" +export_path=\"\" +patch_list=PoolStringArray( ) +script_export_mode=1 +script_encryption_key=\"\" + +[preset.0.options] + +texture_format/bptc=false +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +texture_format/no_bptc_fallbacks=true +binary_format/64_bits=false +binary_format/embed_pck=false +custom_template/release=\"\" +custom_template/debug=\"\"")))))) + +(define* (build #:key inputs game export-name #:allow-other-keys) + (let ((godot (assoc-ref inputs "godot-headless"))) + (invoke (string-append godot "/bin/godot_server") + "--export-pack" export-name (string-append game ".pck") + "project.godot"))) + +(define* (install #:key inputs outputs game #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (bin (string-append out "/bin")) + (share (string-append out "/share")) + (data (string-append share "/" game)) + (desktop (string-append share "/applications"))) + + ;; Install the binary file. + (install-file (string-append game ".pck") data) + (mkdir-p bin) + (call-with-output-file (string-append bin "/" game) + (lambda (port) + (format port + "#!/bin/sh~@ + exec ~a/bin/godot --main-pack ~a/~a.pck~%" + (assoc-ref inputs "godot") data game) + (chmod port #o755))) + + ;; Install desktop file[s]. + (mkdir-p desktop) + (for-each (lambda (file) + (display file) + (copy-file file (string-append + desktop "/" + (car (last-pair + (string-split file #\/)))))) + (find-files "." "\\.desktop$")))) + +(define %standard-phases + (modify-phases gnu:%standard-phases + (delete 'bootstrap) + (replace 'configure configure) + (replace 'build build) + (delete 'check) + (replace 'install install))) + +(define* (godot-build #:key inputs (phases %standard-phases) + #:allow-other-keys #:rest args) + "Build the given Godot package, applying all of PHASES in order." + (apply gnu:gnu-build #:inputs inputs #:phases phases args)) -- 2.30.2
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