GNU bug report logs - #46669
Godot fails to start

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Package: guix;

Reported by: Vinicius Monego <monego <at> posteo.net>

Date: Sat, 20 Feb 2021 23:37:01 UTC

Severity: normal

Done: Vinicius Monego <monego <at> posteo.net>

Bug is archived. No further changes may be made.

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From: Leo Famulari <leo <at> famulari.name>
To: Vinicius Monego <monego <at> posteo.net>
Cc: 46669 <at> debbugs.gnu.org
Subject: bug#46669: Godot fails to start
Date: Sat, 20 Feb 2021 19:37:31 -0500
On Sat, Feb 20, 2021 at 08:35:51PM -0300, Vinicius Monego wrote:
> 
> Godot fails to start with the following message:
> 
> > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> > Input method doesn't support any styles
> > free(): invalid pointer
> > Aborted
> 
> I read it's a bug in libx11 version 1.6.10. It should be fixed by
> upgrading to 1.6.12:
> 
> https://github.com/godotengine/godot/issues/40966

It will be while before libx11 is updated in Guix, because changing it
causes a huge number of packages to be rebuilt:

$ guix refresh --list-dependent libx11
Building the following 5793 packages would ensure 12459 dependent packages are rebuilt:

Is there anything we can change in godot, in the meantime?




This bug report was last modified 4 years and 150 days ago.

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