Subject: bug#46669: closed (Godot fails to start)

From: [email-masked] (GNU bug Tracking System)
Date: Thu, 18 Mar 2021 14:13:02 +0000

Your bug report

#46669: Godot fails to start

which was filed against the guix package, has been closed.

The explanation is attached below, along with your original report.
If you require more details, please reply to [email-masked].

-- 
46669: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=46669
GNU Bug Tracking System
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Subject: Godot fails to start
From: Vinicius Monego <[email-masked]>
To: [email-masked]
Date: Thu, 18 Mar 2021 11:10:55 -0300
List-Id: <debbugs-submit.debbugs.gnu.org>

Hello,

libx11 was grafted in 826428ab5bd347954ee6be70a6a6596000f8583 due to a
CVE, and as a side effect Godot is now working fine. I will close this
issue then. Thanks for the comments!

Subject: Godot fails to start
From: Vinicius Monego <[email-masked]>
To: [email-masked]
Date: Sat, 20 Feb 2021 20:35:51 -0300
List-Id: <debbugs-submit.debbugs.gnu.org>

Godot fails to start with the following message:

> Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> Input method doesn't support any styles
> free(): invalid pointer
> Aborted

I read it's a bug in libx11 version 1.6.10. It should be fixed by
upgrading to 1.6.12:

https://github.com/godotengine/godot/issues/40966