GNU bug report logs -
#46556
27.1; transparent images are displayed incorrectly if rotated
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> Date: Tue, 16 Feb 2021 21:24:24 +0000
> From: Alan Third <alan <at> idiocy.org>
> Cc: ynyaaa <at> gmail.com, 46556 <at> debbugs.gnu.org
>
> > Would it be possible for you to test with Emacs 28 and see whether the
> > problem you report (on Windows) is still present there?
>
> It does sound like something must be going wrong on Windows.
> Unfortunately I don't know what that could be because, as I said on
> the other bug report, NS and Windows use the same rotation logic, and
> NS is fine, so it must be when it comes to actually drawing that the
> problem manifests.
I've now stepped through the code which implements rotation, and I see
nothing wrong with the results. The pixel coordinates of the rotated
square are exact and accurate, without any roundoff that I could spot.
Each square starts exactly 50+8 = 58 pixels after the previous one (8
pixels are taken by the SPC character between the squares), and ends
exactly 50 pixels after it starts.
So I have no idea why the one-pixel shift happens. Of course, I don't
really understand what that code does (although I hacked it quite
extensively), so maybe someone who really understands that stuff could
take a look and tell what's wrong there.
This bug report was last modified 3 years and 95 days ago.
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