GNU bug report logs - #46190
[PATCH] gnu: teeworlds: Fix audio

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Package: guix-patches;

Reported by: Lars-Dominik Braun <lars <at> 6xq.net>

Date: Sat, 30 Jan 2021 12:58:02 UTC

Severity: normal

Tags: patch

Done: Nicolas Goaziou <mail <at> nicolasgoaziou.fr>

Bug is archived. No further changes may be made.

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From: help-debbugs <at> gnu.org (GNU bug Tracking System)
To: Lars-Dominik Braun <lars <at> 6xq.net>
Subject: bug#46190: closed (Re: [bug#46190] [PATCH] gnu: teeworlds: Fix audio)
Date: Sun, 31 Jan 2021 15:59:02 +0000
[Message part 1 (text/plain, inline)]
Your bug report

#46190: [PATCH] gnu: teeworlds: Fix audio

which was filed against the guix-patches package, has been closed.

The explanation is attached below, along with your original report.
If you require more details, please reply to 46190 <at> debbugs.gnu.org.

-- 
46190: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=46190
GNU Bug Tracking System
Contact help-debbugs <at> gnu.org with problems
[Message part 2 (message/rfc822, inline)]
From: Nicolas Goaziou <mail <at> nicolasgoaziou.fr>
To: Lars-Dominik Braun <lars <at> 6xq.net>
Cc: 46190-done <at> debbugs.gnu.org
Subject: Re: [bug#46190] [PATCH] gnu: teeworlds: Fix audio
Date: Sun, 31 Jan 2021 16:58:47 +0100
Hello,

Lars-Dominik Braun <lars <at> 6xq.net> writes:

> Subject: [PATCH] gnu: teeworlds: Fix audio
>
> * gnu/packages/games.scm (teeworlds)[source]: Enable recursive cloning
> [build-system]: Switch to cmake-build-system
> [arguments]: Remove custom phases 'build and 'install
> [inputs]: Add openssl
> [native-inputs]: Remove bam
> [license]: Add map/language data license

Applied. Thank you.

Regards,
-- 
Nicolas Goaziou

[Message part 3 (message/rfc822, inline)]
From: Lars-Dominik Braun <lars <at> 6xq.net>
To: guix-patches <at> gnu.org
Subject: [PATCH] gnu: teeworlds: Fix audio
Date: Sat, 30 Jan 2021 13:56:57 +0100
[Message part 4 (text/plain, inline)]
Hi,

attached patch switches teeworlds’s build to cmake, which fixes the
audio issue.  Looks like cmake has a feature check for wavpack, which
the bam build system does not have and thus it selects the wrong code
path, causing wavpack to fail loading audio files.

Cheers,
Lars

[0001-gnu-teeworlds-Fix-audio.patch (text/x-diff, attachment)]

This bug report was last modified 4 years and 193 days ago.

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