GNU bug report logs -
#43592
luit does not work
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Reported by: luhux <luhux <at> outlook.com>
Date: Thu, 24 Sep 2020 15:55:02 UTC
Severity: normal
Done: Maxim Cournoyer <maxim.cournoyer <at> gmail.com>
Bug is archived. No further changes may be made.
Full log
Message #10 received at 43592-done <at> debbugs.gnu.org (full text, mbox):
Hi,
luhux <luhux <at> outlook.com> writes:
> I use luit to convert the encoding of MUD games, but I failed
>
> It uses the wrong path to find the data
>
> dev <at> tencent ~$ luit -encoding gbk
> /gnu/store/a4knixgswikbb4r7cw9srh07w0f9n0jw-luit-1.1.1/share/X11/locale/locale.alias:
> No such file or directory
> Warning: couldn't find charset data for locale gbk; using ISO 8859-1.
'gbk' doesn't appear to be a known alias, at least for the locale.alias
file provided by our libx11 package.
I believe the missing locale.alias file has now been fixed with:
modified gnu/packages/xorg.scm
@@ -1548,8 +1548,14 @@ (define-public luit
;; should become obsolete with the next release.
(patches (search-patches "luit-posix.patch"))))
(build-system gnu-build-system)
+ (arguments
+ (list
+ #:configure-flags
+ #~(list (string-append "--with-localealiasfile="
+ (search-input-file
+ %build-inputs "share/X11/locale/locale.alias")))))
(inputs
- (list libfontenc))
+ (list libfontenc libx11))
(native-inputs
(list pkg-config))
(home-page "https://www.x.org/wiki/")
Closing.
Thanks for the report!
Maxim
This bug report was last modified 3 years and 1 day ago.
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