Subject: [PATCH 2/5] gnu: godot: Remove obsolete workaround for aarch64.

From: Timotej Lazar <[email-masked]>
Date: Sun, 17 May 2020 17:55:17 +0200

* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
from scons-flags as Godot now builds and runs without it on aarch64.
---
 gnu/packages/game-development.scm | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index dfa55b136f..d84b3fb24a 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1586,10 +1586,6 @@ games.")
     (arguments
      `(#:scons ,scons-python2
        #:scons-flags (list "platform=x11" "target=release_debug"
-                           ,@(if (string-prefix? "aarch64" (or (%current-target-system)
-                                                               (%current-system)))
-                               `("CCFLAGS=-DNO_THREADS")
-                               '())
                            ;; Avoid using many of the bundled libs.
                            ;; Note: These options can be found in the SConstruct file.
                            "builtin_bullet=no"
-- 
2.26.2