Subject: [bug#41365] [PATCH 1/5] gnu: godot: Enable release build.

From: Timotej Lazar <[email-masked]>
Date: Sun, 17 May 2020 17:55:16 +0200

* gnu/packages/game-development.scm (godot)[arguments]: Set release_debug
target in #:scons-flags to enable optimized build.
---
 gnu/packages/game-development.scm | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 26aa4f714b..dfa55b136f 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1585,7 +1585,7 @@ games.")
     (build-system scons-build-system)
     (arguments
      `(#:scons ,scons-python2
-       #:scons-flags (list "platform=x11"
+       #:scons-flags (list "platform=x11" "target=release_debug"
                            ,@(if (string-prefix? "aarch64" (or (%current-target-system)
                                                                (%current-system)))
                                `("CCFLAGS=-DNO_THREADS")
-- 
2.26.2