GNU bug report logs - #4093
Overlay keymap and timers

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Package: emacs;

Reported by: Mihai Bazon <mihai <at> bazon.net>

Date: Sun, 9 Aug 2009 14:00:04 UTC

Severity: normal

Merged with 4081, 10459, 11088

Found in version 24.0.94

Fixed in version 24.4

Done: Dmitry Gutov <dgutov <at> yandex.ru>

Bug is archived. No further changes may be made.

Full log


Message #45 received at 4093 <at> emacsbugs.donarmstrong.com (full text, mbox):

From: Lennart Borgman <lennart.borgman <at> gmail.com>
To: Stefan Monnier <monnier <at> iro.umontreal.ca>
Cc: Mihai Bazon <mihai <at> bazon.net>, 4093 <at> debbugs.gnu.org
Subject: Re: bug#4093: Overlay keymap and timers
Date: Mon, 10 Aug 2009 19:42:15 +0200
On Mon, Aug 10, 2009 at 7:38 PM, Stefan Monnier<monnier <at> iro.umontreal.ca> wrote:
>>> But maybe an alternative is to provide some way for your Elisp code to
>>> cause a jump back to `replay_sequence' so that you can force the C-c C-d
>>> to be interpreted in the new keymaps even if the C-c had already been
>>> pressed when your code was run.
>> Sounds good.  Would it perhaps be most easy to implement
>> a `please-replay-sequence' function that tells the command loop to go
>> one more turn and check the keymaps again and reuse the pending input?
>
> That function couldn't do much more than set a variable and return.
> So yes, it could be done and would have the advantage of making it
> possible to keep the variable hidden from Elisp.  Not sure if that
> advantage is of any significance, tho.

You mean it is the same approach as you were thinking of? Then I think
the "active voice" used to call the function makes it a bit easier to
understand, but maybe that is just me. Also you can't really doubt how
to use it.



This bug report was last modified 10 years and 232 days ago.

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