GNU bug report logs - #40845
SVG rendering issues

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Package: emacs;

Reported by: Clément Pit-Claudel <cpitclaudel <at> gmail.com>

Date: Sat, 25 Apr 2020 12:20:01 UTC

Severity: normal

Done: Alan Third <alan <at> idiocy.org>

Bug is archived. No further changes may be made.

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From: Alan Third <alan <at> idiocy.org>
To: Clément Pit-Claudel <cpitclaudel <at> gmail.com>, Eli Zaretskii <eliz <at> gnu.org>, 40845 <at> debbugs.gnu.org, pipcet <at> gmail.com
Subject: bug#40845: SVG rendering issues
Date: Sun, 26 Apr 2020 22:17:41 +0100
On Sat, Apr 25, 2020 at 06:46:51PM +0100, Alan Third wrote:
> On Sat, Apr 25, 2020 at 01:24:13PM -0400, Clément Pit-Claudel wrote:
> > On 25/04/2020 13.02, Eli Zaretskii wrote:
> > > IMO the foreground of an image shouldn't be affected by the
> > > current face's foreground.  Images should come with their own colors,
> > > and be displayed like that.  I think in the context of the discussion
> > > that led to this bug report it's actually almost a must: we want
> > > images with attractive colors to serve as the icons, we don't want
> > > them to be affected by whatever face happens to be nearby.
> > 
> > Yes, of course: if an image has a foreground color, it should be
> > respected. But it's not uncommon for SVG images to not include a
> > foreground color, as shown in the repro. In that case, the image
> > should use the current foreground color, I think. (of course, a
> > :foreground keyword, if any, should take precedence; that is issue
> > 4).
> 
> Lars fixed the foreground issue for eww by wrapping svg files in
> another svg. See svg--wrap-svg in shr.el (bug#37159).
> 
> I think this is the only practical way to handle svg files with no
> foreground colour set. To do this when loading _any_ svg we’d probably
> have to move it into create-image or image.c.

FWIW, with some experimentation I’ve found that this wrapping method
can easily sort the scaling problems too.

The process would have to go, roughly:

 * load the svg code
 * parse it with librsvg
 * extract the size
 * calculate the new size (compute_image_size in image.c should work
   fine)
 * base64 encode the original svg
 * wrap it in the new svg code
 * parse
 * produce the bitmap

Then we’re probably as well skipping all the matrix calculation stuff,
the same as we do for ImageMagick, as the bitmap should be the exact
size we want.

I’m happy to give this a go, but I’m not sure about base64 encoding.
Do we already have a way of doing that to a char buffer?
-- 
Alan Third




This bug report was last modified 4 years and 271 days ago.

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