GNU bug report logs -
#38279
[PATCH 0/1] gnu: sdl: Fix cursor color.
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Reported by: Oleg Pykhalov <go.wigust <at> gmail.com>
Date: Tue, 19 Nov 2019 18:16:02 UTC
Severity: normal
Tags: patch
Done: Oleg Pykhalov <go.wigust <at> gmail.com>
Bug is archived. No further changes may be made.
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Hi,
Efraim Flashner <efraim <at> flashner.co.il> writes:
> This increases the size of 'guix size sdl' from 491.1MiB to 491.2. Do we
> need anything similar for sdl2?
I tried to fix sdl2. Do you mean ‘sdl’? I tried to run tuxpaint which
was build from our Guix package collection and sdl version 1. The
cursor is black, so I cannot say is it broken or not.
Also I checked other ‘sdl’ games, but no custom cursor there, too:
meritous, knights, prboom-plus, lierolibre, chromium-bsu, tuxpaint,
kobodeluxe, enigma.
NIX's SDL package doesn't contain libXcursor input, but SDL2 does
contain. I think we should follow this decision.
I worry about qemu and other sdl2 dependent packages. Should the patch
be merged to core-updates?
Marius Bakke <mbakke <at> fastmail.com> writes:
> Woow, nice find. The patch LGTM, but please add a comment in the code
> about why it has to be propagated, along the lines of "Enable X11 cursor
> support in dependent programs, see <https://bugs.gnu.org/38279>".
Sure. I'll add “Enable X11 cursor support in dependent programs” above
‘("libxcursor" ,libxcursor)’. Also I'll place the libxcursor to
‘inputs’ instead of ‘propagated-inputs’ of SDL2 package, because it's
enough as I tested.
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This bug report was last modified 5 years and 179 days ago.
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