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#37846
@acronym not handled correctly in synopsis or descriptions
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Your bug report
#37846: @acronym not handled correctly in synopsis or descriptions
which was filed against the guile package, has been closed.
The explanation is attached below, along with your original report.
If you require more details, please reply to 37846 <at> debbugs.gnu.org.
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37846: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=37846
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Hi Chris,
Christopher Baines <mail <at> cbaines.net> skribis:
> When rendering synopsis or descriptions as plain text, acronyms are not
> handled correctly, they're just omitted entirely.
>
> Flexible objects for representing @acronym{UFO, unified font object}
> data
>
> ->
>
> Flexible objects for representing data
>
>
> @acronym{FIFE, Flexible Isometric Free Engine} is a
> multi-platform\nisometric game engine. Python bindings are included
> allowing users to create\ngames using Python as well as C++.
>
> ->
>
> is a multi-platform isometric game engine. Python bindings are
> included allowing users to create games using Python as well as C++.
>
>
> I believe this is a bug in Guile, but it could also be a problem with
> the texinfo markup.
Fixed in Guile commit ff14b77ff527f297438b83614db0c1d56322ec42 (on
‘master’, which corresponds to 3.0.x, but we could backport to
‘stable-2.2’).
Thanks,
Ludo’.
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When rendering synopsis or descriptions as plain text, acronyms are not
handled correctly, they're just omitted entirely.
Flexible objects for representing @acronym{UFO, unified font object}
data
->
Flexible objects for representing data
@acronym{FIFE, Flexible Isometric Free Engine} is a
multi-platform\nisometric game engine. Python bindings are included
allowing users to create\ngames using Python as well as C++.
->
is a multi-platform isometric game engine. Python bindings are
included allowing users to create games using Python as well as C++.
I believe this is a bug in Guile, but it could also be a problem with
the texinfo markup.
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This bug report was last modified 5 years and 115 days ago.
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