GNU bug report logs - #37836
27.0.50; Snake exit not save produces segfault

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Package: emacs;

Reported by: Ergus <spacibba <at> aol.com>

Date: Sun, 20 Oct 2019 19:56:02 UTC

Severity: normal

Tags: moreinfo, unreproducible

Found in version 27.0.50

Done: Lars Ingebrigtsen <larsi <at> gnus.org>

Bug is archived. No further changes may be made.

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Message #31 received at 37836 <at> debbugs.gnu.org (full text, mbox):

From: Stefan Kangas <stefan <at> marxist.se>
To: Jimmy Aguilar Mena <kratsbinovish <at> gmail.com>
Cc: Ergus <spacibba <at> aol.com>, Eli Zaretskii <eliz <at> gnu.org>,
 37836 <at> debbugs.gnu.org
Subject: Re: bug#37836: 27.0.50; Snake exit not save produces segfault
Date: Wed, 22 Jan 2020 10:22:38 +0100
Jimmy Aguilar Mena <kratsbinovish <at> gmail.com> writes:

> rm -rf ~/.emacs.d/games
> emacs -Q
> M-x snake
> (wait until it looses and asks to create directory)
> reply: n
>
> Now there is a message (when previously there was a segfault):
> Error running timer .snake-update-game.: (error "Canceled")

Thanks, yes, I get the same message.

Your bug report was sent using revision c2cd27bce.

Between that revision and HEAD as of today, there has been no change
to any code in the play/ directory AFAICT.

This makes me suspect that the crash is in fact not related to snake,
as Eli suggested may be the case.  Which leads me to the below question:

> When I said yes there was not segfault anymore.

When you saw it, were you able to reproduce it consistently using the
recipe you gave above?

Best regards,
Stefan Kangas




This bug report was last modified 4 years and 300 days ago.

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