GNU bug report logs - #37836
27.0.50; Snake exit not save produces segfault

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Package: emacs;

Reported by: Ergus <spacibba <at> aol.com>

Date: Sun, 20 Oct 2019 19:56:02 UTC

Severity: normal

Tags: moreinfo, unreproducible

Found in version 27.0.50

Done: Lars Ingebrigtsen <larsi <at> gnus.org>

Bug is archived. No further changes may be made.

Full log


Message #16 received at 37836 <at> debbugs.gnu.org (full text, mbox):

From: Ergus <spacibba <at> aol.com>
To: Stefan Kangas <stefan <at> marxist.se>
Cc: Eli Zaretskii <eliz <at> gnu.org>, 37836 <at> debbugs.gnu.org
Subject: Re: bug#37836: 27.0.50; Snake exit not save produces segfault
Date: Mon, 20 Jan 2020 02:05:23 +0100
On Thu, Jan 16, 2020 at 03:26:00PM +0100, Stefan Kangas wrote:
>Eli Zaretskii <eliz <at> gnu.org> writes:
>
>>> Date: Sun, 20 Oct 2019 21:54:48 +0200
>>> From: Ergus via "Bug reports for GNU Emacs,
>>>  the Swiss army knife of text editors" <bug-gnu-emacs <at> gnu.org>
>>>
>>> I was playing snake and when the game ended it asked to create a
>>> directory. I replied no and a segfault was produced and closed emacs.
>>>
>>> The bt in the core file was this:
>>
>> Can you show the output of xbacktrace?
>>
>> The backtrace indicates that Emacs got a SIGSEGV inside Fvector that
>> was called from some timer function, but the function itself is not
>> shown, AFAICT.  It probably isn't related to snake at all.
>
>It seems like we need more info here to make any progress.  Could you
>try to produce the output that Eli is looking for?  Thanks.
>
Hi Stefan:

I haven't try snake anymore for a while. I Just tried it again and the
segfault is not there anymore (on master with my config and with
emacs -Q). This is mainly because it always creates the directory
~/.emacs.d/games independently of my answer when it asks. Is this
somehow intended or just an issue hiding the other?

Thanks for looking into this,
Ergus

>Best regards,
>Stefan Kangas




This bug report was last modified 4 years and 300 days ago.

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