Subject: Re: bug#37836: 27.0.50; Snake exit not save produces segfault

From: Stefan Kangas <[email-masked]>
Date: Wed, 22 Jan 2020 10:22:38 +0100

Jimmy Aguilar Mena <[email-masked]> writes:

> rm -rf ~/.emacs.d/games
> emacs -Q
> M-x snake
> (wait until it looses and asks to create directory)
> reply: n
>
> Now there is a message (when previously there was a segfault):
> Error running timer .snake-update-game.: (error "Canceled")

Thanks, yes, I get the same message.

Your bug report was sent using revision c2cd27bce.

Between that revision and HEAD as of today, there has been no change
to any code in the play/ directory AFAICT.

This makes me suspect that the crash is in fact not related to snake,
as Eli suggested may be the case.  Which leads me to the below question:

> When I said yes there was not segfault anymore.

When you saw it, were you able to reproduce it consistently using the
recipe you gave above?

Best regards,
Stefan Kangas