Subject: bug#37827: Segfault in guile build on mac os 10.15 / xcode 11?

From: Dan Kegel <[email-masked]>
Date: Sun, 20 Oct 2019 17:30:49 -0700

They did.  See
https://forums.developer.apple.com/thread/121887
https://github.com/jedisct1/libsodium/issues/848
https://bitbucket.org/multicoreware/x265/issues/514/wrong-code-generated-on-macos-1015
https://github.com/Homebrew/homebrew-core/issues/45602
Evidently Apple turns -fstack-check on by default on mac os 10.15,
which exposed this bug.
One workaround is to add -fno-stack-check when compiling anything on
Mac OS 10.15.
Hopefully it'll be fixed in xcode 11.2.

On Sat, Oct 19, 2019 at 9:48 PM Dan Kegel <[email-masked]> wrote:
>
> Verified that the problem happens even with xcode 11.1.  Filed a bug
> with the brew folks,
> https://github.com/Homebrew/homebrew-core/issues/45602
> in case they have any bright ideas.