GNU bug report logs -
#37530
26.1; Tack characters translated incorrectly
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Reported by: Axel Svensson <mail <at> axelsvensson.com>
Date: Thu, 26 Sep 2019 21:33:02 UTC
Severity: normal
Merged with 40240
Found in versions 26.1, 26.3
Fixed in version 27.1
Done: Robert Pluim <rpluim <at> gmail.com>
Bug is archived. No further changes may be made.
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Eli Zaretskii <eliz <at> gnu.org> writes:
> Sorry, this is not enough. We cannot blindly use some alternative
> source, especially as the other source was determined to be
> inaccurate. How do we know that header file is accurate? (And what
> is the license of that file, btw?)
The X license.
> I'd like someone to do the research and find out why Markus Kuhn's
> suggestions were changed. I'd like also to state the source of the
> data and the information about the change reason(s) in x-win.el, where
> we have the mapping.
If somebody wants to do that research, be my guest. I don't see the
point -- this is the data the X server uses, so it's authoritative.
>> In addition, there's a huge number of keysyms in that file that we do
>> not do mappings to characters for. Hm... but those are all over
>> #x1000174, so I guess they're mapped to Unicode code points directly?
>>
>> /* Keysyms directly mapped to Unicode characters. */
>> if (keysym >= 0x01000000 && keysym <= 0x0110FFFF)
>
> To answer the question, one needs to compare the keysyms with the
> corresponding codepoints. If they are identical, then the mapping is
> trivial.
I don't understand what you mean. The comment says that the keysyms in
the 0x01000000 to 0x0110FFFF range map directly to code points. What is
there to compare?
--
(domestic pets only, the antidote for overdose, milk.)
bloggy blog: http://lars.ingebrigtsen.no
This bug report was last modified 5 years and 141 days ago.
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