GNU bug report logs -
#36867
26.2; gamegrid-add-scrore miss lower-is-better flag
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Reported by: Rolf Ade <rolf <at> pointsman.de>
Date: Wed, 31 Jul 2019 00:14:01 UTC
Severity: wishlist
Found in version 26.2
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
Full log
Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):
The function gamegrid-add-scrore is handy for games developer; they get
a high-score management system with one call. That includes a threshold
for the number of entries in the high-score file.
A consequence of that is, that an entry has be removed from the list if
a new, better one must be inserted. In this situation,
gamegrid-add-scrore currently always removes the "lowest" result.
This is good and well for "more is better" games. But is wrong for
"faster is better" games. An example:
https://github.com/calancha/Minesweeper
This feature omission is on lisp level. The in the emacs sources
included tool update-game-score (which is used by gamegrid, if it is
available) support reverse opperation.
This bug report was last modified 5 years and 255 days ago.
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