GNU bug report logs - #36867
26.2; gamegrid-add-scrore miss lower-is-better flag

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Package: emacs;

Reported by: Rolf Ade <rolf <at> pointsman.de>

Date: Wed, 31 Jul 2019 00:14:01 UTC

Severity: wishlist

Found in version 26.2

Done: Eli Zaretskii <eliz <at> gnu.org>

Bug is archived. No further changes may be made.

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Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):

From: Rolf Ade <rolf <at> pointsman.de>
To: bug-gnu-emacs <at> gnu.org
Subject: 26.2; gamegrid-add-scrore miss lower-is-better flag
Date: Wed, 31 Jul 2019 02:13:18 +0200
The function gamegrid-add-scrore is handy for games developer; they get
a high-score management system with one call. That includes a threshold
for the number of entries in the high-score file.

A consequence of that is, that an entry has be removed from the list if
a new, better one must be inserted. In this situation,
gamegrid-add-scrore currently always removes the "lowest" result.

This is good and well for "more is better" games. But is wrong for
"faster is better" games. An example:
https://github.com/calancha/Minesweeper

This feature omission is on lisp level. The in the emacs sources
included tool update-game-score (which is used by gamegrid, if it is
available) support reverse opperation.




This bug report was last modified 5 years and 255 days ago.

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