GNU bug report logs -
#36867
26.2; gamegrid-add-scrore miss lower-is-better flag
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Reported by: Rolf Ade <rolf <at> pointsman.de>
Date: Wed, 31 Jul 2019 00:14:01 UTC
Severity: wishlist
Found in version 26.2
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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Your bug report
#36867: 26.2; gamegrid-add-scrore miss lower-is-better flag
which was filed against the emacs package, has been closed.
The explanation is attached below, along with your original report.
If you require more details, please reply to 36867 <at> debbugs.gnu.org.
--
36867: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=36867
GNU Bug Tracking System
Contact help-debbugs <at> gnu.org with problems
[Message part 2 (message/rfc822, inline)]
> From: Federico Tedin <federicotedin <at> gmail.com>
> Date: Wed, 04 Sep 2019 00:29:22 +0200
> Cc: 36867 <at> debbugs.gnu.org
>
> Rolf Ade <rolf <at> pointsman.de> writes:
>
> > The function gamegrid-add-scrore is handy for games developer; they get
> > a high-score management system with one call. That includes a threshold
> > for the number of entries in the high-score file.
> >
> > A consequence of that is, that an entry has be removed from the list if
> > a new, better one must be inserted. In this situation,
> > gamegrid-add-scrore currently always removes the "lowest" result.
> >
> > This is good and well for "more is better" games. But is wrong for
> > "faster is better" games. An example:
> > https://github.com/calancha/Minesweeper
> >
> > This feature omission is on lisp level. The in the emacs sources
> > included tool update-game-score (which is used by gamegrid, if it is
> > available) support reverse opperation.
>
> I've added a new 'reverse' parameter to gamegrid-add-score that allows
> switching between storing the scores normally, or in reverse order. As
> Rolf mentioned, this feature was already implemented in
> update-game-score. I'm attaching a patch with my changes.
Thanks, pushed to the master branch.
In the future, please mark NEWS entries with "---" if they don't need
to be described in the manuals, and with "+++" if the patch includes
the changes for the manuals. (I did this for you this time.)
[Message part 3 (message/rfc822, inline)]
The function gamegrid-add-scrore is handy for games developer; they get
a high-score management system with one call. That includes a threshold
for the number of entries in the high-score file.
A consequence of that is, that an entry has be removed from the list if
a new, better one must be inserted. In this situation,
gamegrid-add-scrore currently always removes the "lowest" result.
This is good and well for "more is better" games. But is wrong for
"faster is better" games. An example:
https://github.com/calancha/Minesweeper
This feature omission is on lisp level. The in the emacs sources
included tool update-game-score (which is used by gamegrid, if it is
available) support reverse opperation.
This bug report was last modified 5 years and 255 days ago.
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