GNU bug report logs - #32744
There seems to be a bug in current-column in character mode

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Package: emacs;

Reported by: Kalman Reti <kalman.reti <at> gmail.com>

Date: Sun, 16 Sep 2018 16:26:02 UTC

Severity: normal

Done: Eli Zaretskii <eliz <at> gnu.org>

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Report forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Sun, 16 Sep 2018 16:26:02 GMT) Full text and rfc822 format available.

Acknowledgement sent to Kalman Reti <kalman.reti <at> gmail.com>:
New bug report received and forwarded. Copy sent to bug-gnu-emacs <at> gnu.org. (Sun, 16 Sep 2018 16:26:02 GMT) Full text and rfc822 format available.

Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):

From: Kalman Reti <kalman.reti <at> gmail.com>
To: bug-gnu-emacs <at> gnu.org
Subject: There seems to be a bug in current-column in character mode
Date: Sun, 16 Sep 2018 09:28:47 -0400
[Message part 1 (text/plain, inline)]
In an empty buffer, m-: of

(let ((p (point))) (insert " ") (add-text-properties p (point) `(display
(space :width 7))) (insert ".") (current-column))

returns 2 in gui mode but 8 in character mode of emacsen more recent than
emacs 22.  (I tried it in several emacs versions including the most recent
27.0.50 snapshot.)

I discovered this by figuring out why the m-x bubbles game hasn't worked in
character mode since emacs 22.
[Message part 2 (text/html, inline)]

Information forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Sun, 16 Sep 2018 17:12:01 GMT) Full text and rfc822 format available.

Message #8 received at 32744 <at> debbugs.gnu.org (full text, mbox):

From: Eli Zaretskii <eliz <at> gnu.org>
To: Kalman Reti <kalman.reti <at> gmail.com>
Cc: 32744 <at> debbugs.gnu.org
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Sun, 16 Sep 2018 20:11:40 +0300
> From: Kalman Reti <kalman.reti <at> gmail.com>
> Date: Sun, 16 Sep 2018 09:28:47 -0400
> 
> In an empty buffer, m-: of
> 
> (let ((p (point))) (insert " ") (add-text-properties p (point) `(display (space :width 7))) (insert ".")
> (current-column))
> 
> returns 2 in gui mode but 8 in character mode of emacsen more recent than emacs 22.  (I tried it in several
> emacs versions including the most recent 27.0.50 snapshot.)

I get 8 in GUI frames as well.

The display spec (space :width 7) means 7 times the width of the
default face's font.  So if your default GUI font is monospaced, you
should get 8 in both GUI and text-mode frames.

So I'm unsure how come you get 2 in GUI mode.  Maybe you've omitted
some important detail in the reproducer.

Thanks.




Information forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Sun, 16 Sep 2018 23:45:02 GMT) Full text and rfc822 format available.

Message #11 received at 32744 <at> debbugs.gnu.org (full text, mbox):

From: Kalman Reti <kalman.reti <at> gmail.com>
To: Eli Zaretskii <eliz <at> gnu.org>
Cc: 32744 <at> debbugs.gnu.org
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Sun, 16 Sep 2018 19:44:33 -0400
[Message part 1 (text/plain, inline)]
On Sep 16, 2018 1:12 PM, "Eli Zaretskii" <eliz <at> gnu.org> wrote:

> From: Kalman Reti <kalman.reti <at> gmail.com>
> Date: Sun, 16 Sep 2018 09:28:47 -0400
>
> In an empty buffer, m-: of
>
> (let ((p (point))) (insert " ") (add-text-properties p (point) `(display
(space :width 7))) (insert ".")
> (current-column))
>
> returns 2 in gui mode but 8 in character mode of emacsen more recent than
emacs 22.  (I tried it in several
> emacs versions including the most recent 27.0.50 snapshot.)

I get 8 in GUI frames as well.

The display spec (space :width 7) means 7 times the width of the
default face's font.  So if your default GUI font is monospaced, you
should get 8 in both GUI and text-mode frames.

So I'm unsure how come you get 2 in GUI mode.  Maybe you've omitted
some important detail in the reproducer.


I apologize; you are correct, it gets 8 in gui mode as well. I must have
been confused about which window was running which version of emacs while I
was experimenting.

But is that the correct value? The bubbles game code clearly wants it to
mean 'the number of forward-chars I have to do from the beginning of the
line to get here' not 'what column does it visually look like I'm on'.

The doc string for the function doesn't clarify the intended meaning.

If you do m-x bubbles immediately followed by m-: (current-column) it
returns 1 in the gui case but a number larger than one (which depends upon
the :width keyword of the wide-displaying space), but for the game to work
in the character case it needs to return 1.


Thanks.
[Message part 2 (text/html, inline)]

Reply sent to Eli Zaretskii <eliz <at> gnu.org>:
You have taken responsibility. (Mon, 17 Sep 2018 14:44:02 GMT) Full text and rfc822 format available.

Notification sent to Kalman Reti <kalman.reti <at> gmail.com>:
bug acknowledged by developer. (Mon, 17 Sep 2018 14:44:02 GMT) Full text and rfc822 format available.

Message #16 received at 32744-done <at> debbugs.gnu.org (full text, mbox):

From: Eli Zaretskii <eliz <at> gnu.org>
To: Kalman Reti <kalman.reti <at> gmail.com>
Cc: 32744-done <at> debbugs.gnu.org
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Mon, 17 Sep 2018 17:43:02 +0300
> From: Kalman Reti <kalman.reti <at> gmail.com>
> Date: Sun, 16 Sep 2018 19:44:33 -0400
> Cc: 32744 <at> debbugs.gnu.org
> 
>  I get 8 in GUI frames as well.
> 
>  The display spec (space :width 7) means 7 times the width of the
>  default face's font.  So if your default GUI font is monospaced, you
>  should get 8 in both GUI and text-mode frames.
> 
>  So I'm unsure how come you get 2 in GUI mode.  Maybe you've omitted
>  some important detail in the reproducer.
> 
> I apologize; you are correct, it gets 8 in gui mode as well. I must have been confused about which window
> was running which version of emacs while I was experimenting.
> 
> But is that the correct value? The bubbles game code clearly wants it to mean 'the number of forward-chars I
> have to do from the beginning of the line to get here' not 'what column does it visually look like I'm on'.
> 
> The doc string for the function doesn't clarify the intended meaning.
> 
> If you do m-x bubbles immediately followed by m-: (current-column) it returns 1 in the gui case but a number
> larger than one (which depends upon the :width keyword of the wide-displaying space), but for the game to
> work in the character case it needs to return 1.

It's a bug in bubbles.el, now fixed on the emacs-26 branch.  The patch
is below, so you can apply it locally if you want.

The patch does some cleanup, so it might not be easy to spot the
crucial problem it fixes.  The root cause of the bug was that
bubbles--initialize had 2 code paths in it: one for GUI frames (which
worked), and another for TTY frames (which didn't, and it seems to me
that no one has ever tried it).  The GUI part computed the offsets as
lists, i.e. '(N), whereas the TTY part produced just N, a simple
number.  And the display property 'space' treats each of these
differently: '(N) is treated as pixel width, while N is treated as a
multiple of the default character width (your example only used the N
form, so it produced 8 instead of 1 from current-column).  Once we
produce '(N) both in GUI and in TTY frames, the game works in both.

Here's the patch I promised; I'm closing the bug report.

diff --git a/lisp/play/bubbles.el b/lisp/play/bubbles.el
index e30838d..ee2135b 100644
--- a/lisp/play/bubbles.el
+++ b/lisp/play/bubbles.el
@@ -250,10 +250,10 @@ bubbles--images-ok
   "Indicate whether images have been created successfully.")
 
 (defvar bubbles--col-offset 0
-  "Horizontal offset for centering the bubbles grid.")
+  "Horizontal offset for centering the bubbles grid, in pixels.")
 
 (defvar bubbles--row-offset 0
-  "Vertical offset for centering the bubbles grid.")
+  "Vertical offset for centering the bubbles grid, in pixels.")
 
 (defvar bubbles--save-data nil
   "List containing bubbles save data (SCORE BUFFERCONTENTS).")
@@ -960,33 +960,26 @@ bubbles-quit
 (defun bubbles--compute-offsets ()
   "Update horizontal and vertical offsets for centering the bubbles grid.
 Set `bubbles--col-offset' and `bubbles--row-offset'."
-  (cond ((and (display-images-p)
-              bubbles--images-ok
-              (not (eq bubbles-graphics-theme 'ascii))
-              (fboundp 'window-inside-pixel-edges))
-         ;; compute offset in units of pixels
-         (let ((bubbles--image-size
-                (car (image-size (car bubbles--images) t))))
-           (setq bubbles--col-offset
-                 (list
-                  (max 0 (/ (- (nth 2 (window-inside-pixel-edges))
-                               (nth 0 (window-inside-pixel-edges))
-                               (* ( + bubbles--image-size 2) ;; margin
-                                  (bubbles--grid-width))) 2))))
-           (setq bubbles--row-offset
-                 (list
-                  (max 0 (/ (- (nth 3 (window-inside-pixel-edges))
-                               (nth 1 (window-inside-pixel-edges))
-                               (* (+ bubbles--image-size 1) ;; margin
-                                  (bubbles--grid-height))) 2))))))
-        (t
-         ;; compute offset in units of chars
-         (setq bubbles--col-offset
-               (max 0 (/ (- (window-width)
-                            (bubbles--grid-width)) 2)))
-         (setq bubbles--row-offset
-               (max 0 (/ (- (window-height)
-                            (bubbles--grid-height) 2) 2))))))
+  (let* ((use-images-p (and (display-images-p)
+                            bubbles--images-ok
+                            (not (eq bubbles-graphics-theme 'ascii))))
+         (bubbles--image-size
+          (if use-images-p (car (image-size (car bubbles--images) t)) 1))
+         ;; In GUI mode, leave thin margins around the images.
+         (image-hor-size
+          (if use-images-p (+ bubbles--image-size 2) bubbles--image-size))
+         (image-vert-size
+          (if use-images-p (1+ bubbles--image-size) bubbles--image-size)))
+    (setq bubbles--col-offset
+          (max 0 (/ (- (nth 2 (window-body-pixel-edges))
+                       (nth 0 (window-body-pixel-edges))
+                       (* image-hor-size (bubbles--grid-width)))
+                    2)))
+    (setq bubbles--row-offset
+          (max 0 (/ (- (nth 3 (window-body-pixel-edges))
+                       (nth 1 (window-body-pixel-edges))
+                       (* image-vert-size (bubbles--grid-height)))
+                    2)))))
 
 (defun bubbles--remove-overlays ()
   "Remove all overlays."
@@ -1007,7 +1000,8 @@ bubbles--initialize
     (insert " ")
     (put-text-property (point-min) (point)
                        'display
-                       (cons 'space (list :height bubbles--row-offset)))
+                       (cons 'space (list :height
+                                          (list bubbles--row-offset))))
     (insert "\n")
     (let ((max-char (length (bubbles--colors))))
       (dotimes (i (bubbles--grid-height))
@@ -1015,7 +1009,8 @@ bubbles--initialize
           (insert " ")
           (put-text-property p (point)
                              'display
-                             (cons 'space (list :width bubbles--col-offset))))
+                             (cons 'space (list :width
+                                                (list bubbles--col-offset)))))
         (dotimes (j (bubbles--grid-width))
           (let* ((index (random max-char))
                  (char (nth index bubbles-chars)))
@@ -1025,7 +1020,8 @@ bubbles--initialize
       (insert "\n ")
       (put-text-property (1- (point)) (point)
                          'display
-                         (cons 'space (list :width bubbles--col-offset))))
+                         (cons 'space (list :width
+                                            (list bubbles--col-offset)))))
     (put-text-property (point-min) (point-max) 'pointer 'arrow))
   (bubbles-mode)
   (bubbles--reset-score)
@@ -1177,7 +1173,7 @@ bubbles--show-scores
       (insert " ")
       (put-text-property (1- (point)) (point)
                          'display
-                         (cons 'space (list :width bubbles--col-offset)))
+                         (cons 'space (list :width (list bubbles--col-offset))))
       (insert (format "Score:    %4d" bubbles--score))
       (put-text-property pos (point) 'status t))))
 
@@ -1197,7 +1193,7 @@ bubbles--game-over
     (insert "\n ")
     (put-text-property (1- (point)) (point)
                        'display
-                       (cons 'space (list :width bubbles--col-offset)))
+                       (cons 'space (list :width (list bubbles--col-offset))))
     (insert "Game Over!"))
   ;; save score
   (gamegrid-add-score (format "bubbles-%s-%d-%d-%d-scores"




Information forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Mon, 17 Sep 2018 14:55:02 GMT) Full text and rfc822 format available.

Message #19 received at 32744-done <at> debbugs.gnu.org (full text, mbox):

From: Kalman Reti <kalman.reti <at> gmail.com>
To: Eli Zaretskii <eliz <at> gnu.org>
Cc: 32744-done <at> debbugs.gnu.org
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Mon, 17 Sep 2018 10:54:50 -0400
[Message part 1 (text/plain, inline)]
On Sep 17, 2018 10:43 AM, "Eli Zaretskii" <eliz <at> gnu.org> wrote:

> From: Kalman Reti <kalman.reti <at> gmail.com>
> Date: Sun, 16 Sep 2018 19:44:33 -0400
> Cc: 32744 <at> debbugs.gnu.org
>
>  I get 8 in GUI frames as well.
>
>  The display spec (space :width 7) means 7 times the width of the
>  default face's font.  So if your default GUI font is monospaced, you
>  should get 8 in both GUI and text-mode frames.
>
>  So I'm unsure how come you get 2 in GUI mode.  Maybe you've omitted
>  some important detail in the reproducer.
>
> I apologize; you are correct, it gets 8 in gui mode as well. I must have
been confused about which window
> was running which version of emacs while I was experimenting.
>
> But is that the correct value? The bubbles game code clearly wants it to
mean 'the number of forward-chars I
> have to do from the beginning of the line to get here' not 'what column
does it visually look like I'm on'.
>
> The doc string for the function doesn't clarify the intended meaning.


I think the doc string for current column should be enhanced to say what it
is returning.

>
> If you do m-x bubbles immediately followed by m-: (current-column) it
returns 1 in the gui case but a number
> larger than one (which depends upon the :width keyword of the
wide-displaying space), but for the game to
> work in the character case it needs to return 1.

It's a bug in bubbles.el, now fixed on the emacs-26 branch.  The patch
is below, so you can apply it locally if you want.


The existing bubbles code works for both gui and character mode in emacs
22, so I'd characterize it less as a bug in bubbles as an incompatibility
introduced after emacs 22.

Is there some other function that will give 'how many forward-chars
necessary to go from beginning of line to here?

Thanks for the patch.


The patch does some cleanup, so it might not be easy to spot the
crucial problem it fixes.  The root cause of the bug was that
bubbles--initialize had 2 code paths in it: one for GUI frames (which
worked), and another for TTY frames (which didn't, and it seems to me
that no one has ever tried it).  The GUI part computed the offsets as
lists, i.e. '(N), whereas the TTY part produced just N, a simple
number.  And the display property 'space' treats each of these
differently: '(N) is treated as pixel width, while N is treated as a
multiple of the default character width (your example only used the N
form, so it produced 8 instead of 1 from current-column).  Once we
produce '(N) both in GUI and in TTY frames, the game works in both.

Here's the patch I promised; I'm closing the bug report.

diff --git a/lisp/play/bubbles.el b/lisp/play/bubbles.el
index e30838d..ee2135b 100644
--- a/lisp/play/bubbles.el
+++ b/lisp/play/bubbles.el
@@ -250,10 +250,10 @@ bubbles--images-ok
   "Indicate whether images have been created successfully.")

 (defvar bubbles--col-offset 0
-  "Horizontal offset for centering the bubbles grid.")
+  "Horizontal offset for centering the bubbles grid, in pixels.")

 (defvar bubbles--row-offset 0
-  "Vertical offset for centering the bubbles grid.")
+  "Vertical offset for centering the bubbles grid, in pixels.")

 (defvar bubbles--save-data nil
   "List containing bubbles save data (SCORE BUFFERCONTENTS).")
@@ -960,33 +960,26 @@ bubbles-quit
 (defun bubbles--compute-offsets ()
   "Update horizontal and vertical offsets for centering the bubbles grid.
 Set `bubbles--col-offset' and `bubbles--row-offset'."
-  (cond ((and (display-images-p)
-              bubbles--images-ok
-              (not (eq bubbles-graphics-theme 'ascii))
-              (fboundp 'window-inside-pixel-edges))
-         ;; compute offset in units of pixels
-         (let ((bubbles--image-size
-                (car (image-size (car bubbles--images) t))))
-           (setq bubbles--col-offset
-                 (list
-                  (max 0 (/ (- (nth 2 (window-inside-pixel-edges))
-                               (nth 0 (window-inside-pixel-edges))
-                               (* ( + bubbles--image-size 2) ;; margin
-                                  (bubbles--grid-width))) 2))))
-           (setq bubbles--row-offset
-                 (list
-                  (max 0 (/ (- (nth 3 (window-inside-pixel-edges))
-                               (nth 1 (window-inside-pixel-edges))
-                               (* (+ bubbles--image-size 1) ;; margin
-                                  (bubbles--grid-height))) 2))))))
-        (t
-         ;; compute offset in units of chars
-         (setq bubbles--col-offset
-               (max 0 (/ (- (window-width)
-                            (bubbles--grid-width)) 2)))
-         (setq bubbles--row-offset
-               (max 0 (/ (- (window-height)
-                            (bubbles--grid-height) 2) 2))))))
+  (let* ((use-images-p (and (display-images-p)
+                            bubbles--images-ok
+                            (not (eq bubbles-graphics-theme 'ascii))))
+         (bubbles--image-size
+          (if use-images-p (car (image-size (car bubbles--images) t)) 1))
+         ;; In GUI mode, leave thin margins around the images.
+         (image-hor-size
+          (if use-images-p (+ bubbles--image-size 2) bubbles--image-size))
+         (image-vert-size
+          (if use-images-p (1+ bubbles--image-size) bubbles--image-size)))
+    (setq bubbles--col-offset
+          (max 0 (/ (- (nth 2 (window-body-pixel-edges))
+                       (nth 0 (window-body-pixel-edges))
+                       (* image-hor-size (bubbles--grid-width)))
+                    2)))
+    (setq bubbles--row-offset
+          (max 0 (/ (- (nth 3 (window-body-pixel-edges))
+                       (nth 1 (window-body-pixel-edges))
+                       (* image-vert-size (bubbles--grid-height)))
+                    2)))))

 (defun bubbles--remove-overlays ()
   "Remove all overlays."
@@ -1007,7 +1000,8 @@ bubbles--initialize
     (insert " ")
     (put-text-property (point-min) (point)
                        'display
-                       (cons 'space (list :height bubbles--row-offset)))
+                       (cons 'space (list :height
+                                          (list bubbles--row-offset))))
     (insert "\n")
     (let ((max-char (length (bubbles--colors))))
       (dotimes (i (bubbles--grid-height))
@@ -1015,7 +1009,8 @@ bubbles--initialize
           (insert " ")
           (put-text-property p (point)
                              'display
-                             (cons 'space (list :width
bubbles--col-offset))))
+                             (cons 'space (list :width
+                                                (list
bubbles--col-offset)))))
         (dotimes (j (bubbles--grid-width))
           (let* ((index (random max-char))
                  (char (nth index bubbles-chars)))
@@ -1025,7 +1020,8 @@ bubbles--initialize
       (insert "\n ")
       (put-text-property (1- (point)) (point)
                          'display
-                         (cons 'space (list :width bubbles--col-offset))))
+                         (cons 'space (list :width
+                                            (list bubbles--col-offset)))))
     (put-text-property (point-min) (point-max) 'pointer 'arrow))
   (bubbles-mode)
   (bubbles--reset-score)
@@ -1177,7 +1173,7 @@ bubbles--show-scores
       (insert " ")
       (put-text-property (1- (point)) (point)
                          'display
-                         (cons 'space (list :width bubbles--col-offset)))
+                         (cons 'space (list :width (list
bubbles--col-offset))))
       (insert (format "Score:    %4d" bubbles--score))
       (put-text-property pos (point) 'status t))))

@@ -1197,7 +1193,7 @@ bubbles--game-over
     (insert "\n ")
     (put-text-property (1- (point)) (point)
                        'display
-                       (cons 'space (list :width bubbles--col-offset)))
+                       (cons 'space (list :width (list
bubbles--col-offset))))
     (insert "Game Over!"))
   ;; save score
   (gamegrid-add-score (format "bubbles-%s-%d-%d-%d-scores"
[Message part 2 (text/html, inline)]

Information forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Mon, 17 Sep 2018 15:23:02 GMT) Full text and rfc822 format available.

Message #22 received at 32744 <at> debbugs.gnu.org (full text, mbox):

From: Eli Zaretskii <eliz <at> gnu.org>
To: Kalman Reti <kalman.reti <at> gmail.com>
Cc: 32744 <at> debbugs.gnu.org
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Mon, 17 Sep 2018 18:22:45 +0300
> From: Kalman Reti <kalman.reti <at> gmail.com>
> Date: Mon, 17 Sep 2018 10:54:50 -0400
> Cc: 32744-done <at> debbugs.gnu.org
> 
>  > The doc string for the function doesn't clarify the intended meaning.
> 
> I think the doc string for current column should be enhanced to say what it is returning.

What would you want it to say in addition or differently to what it
says now?

>  It's a bug in bubbles.el, now fixed on the emacs-26 branch.  The patch
>  is below, so you can apply it locally if you want.
> 
> The existing bubbles code works for both gui and character mode in emacs 22, so I'd characterize it less as a
> bug in bubbles as an incompatibility introduced after emacs 22.

I don't see bubbles.el in any Emacs 22.x release I have here.  Maybe
you have some downstream distribution which backported the game from
Emacs 23?

I did try in Emacs 23, and I saw the same problem there.  And the
initial revision of bubbles.el I see in Git has the same problem on
TTY frames as the one I described.

Perhaps there was some bug/misfeature in current-column, which was
meanwhile fixed.

> Is there some other function that will give 'how many forward-chars necessary to go from beginning of line to
> here?

I think you want posn-actual-col-row.




Information forwarded to bug-gnu-emacs <at> gnu.org:
bug#32744; Package emacs. (Mon, 17 Sep 2018 15:35:02 GMT) Full text and rfc822 format available.

Message #25 received at 32744 <at> debbugs.gnu.org (full text, mbox):

From: Noam Postavsky <npostavs <at> gmail.com>
To: Eli Zaretskii <eliz <at> gnu.org>
Cc: 32744 <at> debbugs.gnu.org, Kalman Reti <kalman.reti <at> gmail.com>
Subject: Re: bug#32744: There seems to be a bug in current-column in character
 mode
Date: Mon, 17 Sep 2018 11:34:27 -0400
On 17 September 2018 at 11:22, Eli Zaretskii <eliz <at> gnu.org> wrote:

>> Is there some other function that will give 'how many forward-chars necessary to go from beginning of line to
>> here?
>
> I think you want posn-actual-col-row.

Or (- (point) (line-beginning-position))




bug archived. Request was from Debbugs Internal Request <help-debbugs <at> gnu.org> to internal_control <at> debbugs.gnu.org. (Tue, 16 Oct 2018 11:24:03 GMT) Full text and rfc822 format available.

This bug report was last modified 6 years and 305 days ago.

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