GNU bug report logs -
#32605
[w64] (random) never returns negative
Previous Next
Reported by: f.j.wright <at> live.co.uk
Date: Sat, 1 Sep 2018 17:21:01 UTC
Severity: normal
Tags: confirmed
Found in version 26.1
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
Full log
Message #62 received at 32605-done <at> debbugs.gnu.org (full text, mbox):
> From: Andy Moreton <andrewjmoreton <at> gmail.com>
> Date: Sat, 14 Aug 2021 14:40:35 +0100
>
> >> On 32bit builds both options are roughly equivalent.
> >> On 64bit builds option (b) is better as option (a) does unnecessary work.
> >
> > The above assumes we will never call 'random' except via 'get_random'.
> > Is that something we want to bet on?
>
> Option (b) fixes bugs in the current code. Currently 'get_random' is the
> only caller of 'random'. If inefficiency is a problem after later code
> changes, then then this issue can be revisited.
>
> Another option is to replace the imlementation of 'random' in w32.c with
> a different PRNG that can generate 31 bits more efficiently than using 3
> calls to 'rand_as183'.
>
> Yet another possibility is to use 'getrandom' from gnulib instead of all
> of this Windows specific code, but that may bring a fresh set of
> concerns to be considered.
Thanks, I've decided to go with a hybrid approach that doesn't change
how 32-bit builds behaved up to now.
This bug report was last modified 4 years ago.
Previous Next
GNU bug tracking system
Copyright (C) 1999 Darren O. Benham,
1997,2003 nCipher Corporation Ltd,
1994-97 Ian Jackson.