GNU bug report logs -
#32605
[w64] (random) never returns negative
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Reported by: f.j.wright <at> live.co.uk
Date: Sat, 1 Sep 2018 17:21:01 UTC
Severity: normal
Tags: confirmed
Found in version 26.1
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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On Sat 14 Aug 2021, Eli Zaretskii wrote:
>> From: Andy Moreton <andrewjmoreton <at> gmail.com>
>> Date: Sat, 14 Aug 2021 13:10:08 +0100
>>
>> > Why not keep the 30 bits we produce today on 32-bit builds?
>>
>> For 32bit builds (FIXNUM_BITS is 30), either:
>>
>> a) define RAND_BITS to 30, 'random' calls 'rand_as183' twice.
>> 'get_random' needs 1 call to 'random' (total 2 calls of 'rand_as183').
>>
>> b) define RAND_BITS to 15, 'random' calls 'rand_as183' once.
>> 'get_random' needs 2 calls to 'random' (total 2 calls of 'rand_as183').
>>
>> For 64bit builds (FIXNUM_BITS is 62), either:
>>
>> a) define RAND_BITS to 30, 'random' calls 'rand_as183' twice.
>> 'get_random' needs 3 calls to 'random' (total 6 calls of 'rand_as183').
>>
>> b) define RAND_BITS to 15, 'random' calls 'rand_as183' once.
>> 'get_random' needs 4 calls to 'random' (total 4 calls of 'rand_as183').
>>
>> On 32bit builds both options are roughly equivalent.
>> On 64bit builds option (b) is better as option (a) does unnecessary work.
>
> The above assumes we will never call 'random' except via 'get_random'.
> Is that something we want to bet on?
Option (b) fixes bugs in the current code. Currently 'get_random' is the
only caller of 'random'. If inefficiency is a problem after later code
changes, then then this issue can be revisited.
Another option is to replace the imlementation of 'random' in w32.c with
a different PRNG that can generate 31 bits more efficiently than using 3
calls to 'rand_as183'.
Yet another possibility is to use 'getrandom' from gnulib instead of all
of this Windows specific code, but that may bring a fresh set of
concerns to be considered.
AndyM
This bug report was last modified 4 years ago.
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