GNU bug report logs -
#32605
[w64] (random) never returns negative
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Reported by: f.j.wright <at> live.co.uk
Date: Sat, 1 Sep 2018 17:21:01 UTC
Severity: normal
Tags: confirmed
Found in version 26.1
Done: Eli Zaretskii <eliz <at> gnu.org>
Bug is archived. No further changes may be made.
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Message #48 received at 32605 <at> debbugs.gnu.org (full text, mbox):
> From: Andy Moreton <andrewjmoreton <at> gmail.com>
> Date: Sat, 14 Aug 2021 12:06:00 +0100
>
> >> I'm not an expert on random numbers either, and your efforts are not an
> >> annoyance, but I am puzzled why you so strongly prize performance over
> >> correctness in this instance.
> >
> > Because I have no idea how important the "correctness" part is, or
> > why. OTOH, this stuff, when used, tends to be in the inner loops, so
> > performance matters.
>
> I doubt anyone expects cryptographic quality randomness or any given
> statistical distribution from such a general purpose routine, but they
> have a reasonable expectation that the results from 'get_random' do not
> have stuck bits that are always non-random.
>
> In which case perhaps the solution is to change the RAND_BITS logic
> in sysdep.c on Windows to override the RAND_BITS definition:
>
> + #ifdef WINDOWSNT
> + /* Use w32.c replacement for random(). */
> + # define RAND_BITS 15
> + #endif
>
> #ifndef RAND_BITS
> # ifdef HAVE_RANDOM
> # define RAND_BITS 31
> # else /* !HAVE_RANDOM */
> ...
> #endif
>
> ..and then in w32.c make 'random' return the 15bit value from
> 'rand_as183':
Why not keep the 30 bits we produce today on 32-bit builds?
This bug report was last modified 4 years ago.
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