GNU bug report logs - #24658
26.0.50; gamegrid on HiDPI displays (feature request)

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Package: emacs;

Reported by: Tamas Papp <tkpapp <at> gmail.com>

Date: Mon, 10 Oct 2016 15:23:01 UTC

Severity: wishlist

Found in version 26.0.50

Done: Gemini Lasswell <gazally <at> runbox.com>

Bug is archived. No further changes may be made.

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Message #13 received at 24658-done <at> debbugs.gnu.org (full text, mbox):

From: Gemini Lasswell <gazally <at> runbox.com>
To: Tamas Papp <tkpapp <at> gmail.com>
Cc: 24658-done <at> debbugs.gnu.org
Subject: Re: bug#24658: 26.0.50; gamegrid on HiDPI displays (feature request)
Date: Tue, 24 Oct 2017 09:33:18 -0700
Gemini Lasswell <gazally <at> runbox.com> writes:

> Tamas Papp <tkpapp <at> gmail.com> writes:
>
>> Games that use gamegrid (snake, tetris, pong) are hard to see on
>> high-resolution laptop display (eg 3200x1800) --- it looks like the cell
>> size is hardcoded as 16.
>
> Here's a patch which makes gamegrid change its grid size based on
> display dimensions. Its target is an on-screen size of 7mm, which
> works well on the various displays I have. Let me know how it looks on
> yours. Changing gamegrid-glyph-height-mm before starting one of the
> games will let you experiment.
>

I've pushed this patch to master.




This bug report was last modified 7 years and 272 days ago.

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