GNU bug report logs -
#16878
24.3.50; gif animation continues even after killing buffer
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Reported by: Ivan Kanis <ivan <at> kanis.fr>
Date: Tue, 25 Feb 2014 12:55:01 UTC
Severity: normal
Found in version 24.3.50
Fixed in version 24.4
Done: Glenn Morris <rgm <at> gnu.org>
Bug is archived. No further changes may be made.
Full log
Message #23 received at 16878 <at> debbugs.gnu.org (full text, mbox):
> From: Ivan Kanis <ivan <at> kanis.fr>
> Cc: 16878 <at> debbugs.gnu.org
> Date: Tue, 25 Feb 2014 18:57:08 +0100
>
> February, 25 at 19:31 Eli wrote:
>
> >> From: Ivan Kanis <ivan <at> kanis.fr>
> >> Cc: 16878 <at> debbugs.gnu.org
> >> Date: Tue, 25 Feb 2014 18:06:20 +0100
> >>
> >> Lisp Backtrace:
> >> "image-metadata" (0xbfffd4e8)
> >> "image-multi-frame-p" (0xbfffd7e8)
> >> "image-animate-timeout" (0xbfffdb04)
> >> "apply" (0xbfffdc08)
> >> "byte-code" (0xbfffdee0)
> >> "timer-event-handler" (0xbfffe2d0)
> >
> > Thanks. So now the question becomes: which timer is that whose
> > handler is being run?
>
> I am not sure I understand the question.
Look at the Lisp backtrace above: this whole business started from
some timer which eventually cause image-animate-timeout to run. The
way to fix this is either stop the timer when the buffer is killed, or
teach image-animate-timeout to check that the buffer still exists,
before it calls image-multi-frame-p etc.
> Can you reproduce it?
No. I don't have Emacs with Imagemagick support anywhere near me,
sorry. Perhaps someone else could look into this, then.
This bug report was last modified 11 years and 92 days ago.
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